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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8093977" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 33: Nov/Dec 1986</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: Our first letter is from the writer of the reviews, and echoes the editorial heavily in praising all the work Penny did for the RPGA, while bemoaning the apathy of the average member. I slave away at those reviews every month and get no responses! It's very demotivating! How very relatable. The fact that you're not getting any responses means you're doing it well, or at least adequately, because if you were in the least bit controversial in your opinions trust me you'd be seeing no end of complaining fanboys. This is why you should do at least a few negative and silly reviews mixed in with the positive ones. It'll drive more traffic, and grow your audience in the long run. </p><p></p><p>Our other letter is from one of the tournament co-ordinators, trying to get a response out of them due to their general tardiness in doing admin lately. They've got all this tournament data, and plans for next year, but if you don't respond, it'll all grind to a halt eventually. Despite all the complaints about the general membership, their hands aren't particularly clean either. Either get your naughty word together, or scale down your targets to achievable levels so you aren't setting everyone up for eternal disappointment.</p><p></p><p></p><p></p><p>The Critical Hit: Fresh from putting his two cents in on the letters page, Errol turns his eye to the official D&D and AD&D character sheets, and engages in a forensic examination of both the current editions and the previous ones, and their strengths and weaknesses in efficiently and effectively recording your character. He concludes that while the current ones are on average superior, there are some things the old ones did better, and neither are perfect. Plus there's the general issue that some classes require a lot more bookkeeping than others, so a one size fit all sheet has a lot of wasted space. Really, this is an argument for making your own sheet, or just recording it all on computer where you can stretch the fields to arbitrary sizes, delete the ones you don't need for this particular character, and never have to worry about running out of space. It's good to live in the future sometimes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8093977, member: 27780"] [b][u]Polyhedron Issue 33: Nov/Dec 1986[/u][/b] part 2/5 Letters: Our first letter is from the writer of the reviews, and echoes the editorial heavily in praising all the work Penny did for the RPGA, while bemoaning the apathy of the average member. I slave away at those reviews every month and get no responses! It's very demotivating! How very relatable. The fact that you're not getting any responses means you're doing it well, or at least adequately, because if you were in the least bit controversial in your opinions trust me you'd be seeing no end of complaining fanboys. This is why you should do at least a few negative and silly reviews mixed in with the positive ones. It'll drive more traffic, and grow your audience in the long run. Our other letter is from one of the tournament co-ordinators, trying to get a response out of them due to their general tardiness in doing admin lately. They've got all this tournament data, and plans for next year, but if you don't respond, it'll all grind to a halt eventually. Despite all the complaints about the general membership, their hands aren't particularly clean either. Either get your naughty word together, or scale down your targets to achievable levels so you aren't setting everyone up for eternal disappointment. The Critical Hit: Fresh from putting his two cents in on the letters page, Errol turns his eye to the official D&D and AD&D character sheets, and engages in a forensic examination of both the current editions and the previous ones, and their strengths and weaknesses in efficiently and effectively recording your character. He concludes that while the current ones are on average superior, there are some things the old ones did better, and neither are perfect. Plus there's the general issue that some classes require a lot more bookkeeping than others, so a one size fit all sheet has a lot of wasted space. Really, this is an argument for making your own sheet, or just recording it all on computer where you can stretch the fields to arbitrary sizes, delete the ones you don't need for this particular character, and never have to worry about running out of space. It's good to live in the future sometimes. [/QUOTE]
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