Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8101167" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 34: Jan/Feb 1987</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: Our first three letters are all from people who want to submit stuff, but aren't quite sure how to go about it. It's not as daunting as it seems! Just make sure you adhere to the tedious legalese and style guidelines and you've got a pretty good shot.</p><p></p><p>The 4th letter is longer than the rest put together, and complains how the decision to move from keeping the same group with each person playing the same character between rounds of a tournament to individual advancement that randomly assembled new groups each time ruined the roleplaying of their series. I think you may be getting a bit too precious about your worldbuilding and lore. That kind of thing is cool in a long-running campaign, but rather a crapshoot in even an extensive multi-round tournament. </p><p></p><p>And finally, we have another demonstration of how their bureaucratic incompetence and delays is losing them members. If you don't give people timely responses, you lose people who are on the fence, and then they'll be long gone by the time you do get your act together. </p><p></p><p></p><p></p><p>On the Road to the Living City: Well, that definitely explains why our cover stars are so sleep deprived. They've had to deal with not just one, but two different trickster encounters in their recent travels. Definitely the kind of thing to make you decide "We can't stop here, this is Sprite country" and spur the horse 'til it drops in hope of reaching civilisation. So here we introduce another regular feature for the next year or so, a combination of OOC updates on how the construction of the Living City is progressing, and IC short roadside encounters to drop into your games. A curious combination, but one that synergizes well, and makes this still usable today, rather than just a dry historical piece. Not that keen on the two specific encounters in this one, cause, y'know, irritating whimsical trickery, but I like the overall idea, and look forward to seeing some more.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8101167, member: 27780"] [b][u]Polyhedron Issue 34: Jan/Feb 1987[/u][/b] part 2/5 Letters: Our first three letters are all from people who want to submit stuff, but aren't quite sure how to go about it. It's not as daunting as it seems! Just make sure you adhere to the tedious legalese and style guidelines and you've got a pretty good shot. The 4th letter is longer than the rest put together, and complains how the decision to move from keeping the same group with each person playing the same character between rounds of a tournament to individual advancement that randomly assembled new groups each time ruined the roleplaying of their series. I think you may be getting a bit too precious about your worldbuilding and lore. That kind of thing is cool in a long-running campaign, but rather a crapshoot in even an extensive multi-round tournament. And finally, we have another demonstration of how their bureaucratic incompetence and delays is losing them members. If you don't give people timely responses, you lose people who are on the fence, and then they'll be long gone by the time you do get your act together. On the Road to the Living City: Well, that definitely explains why our cover stars are so sleep deprived. They've had to deal with not just one, but two different trickster encounters in their recent travels. Definitely the kind of thing to make you decide "We can't stop here, this is Sprite country" and spur the horse 'til it drops in hope of reaching civilisation. So here we introduce another regular feature for the next year or so, a combination of OOC updates on how the construction of the Living City is progressing, and IC short roadside encounters to drop into your games. A curious combination, but one that synergizes well, and makes this still usable today, rather than just a dry historical piece. Not that keen on the two specific encounters in this one, cause, y'know, irritating whimsical trickery, but I like the overall idea, and look forward to seeing some more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top