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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8102758" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 34: Jan/Feb 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Critical Hit: Errol finally reviews a deep cut, turning his eye on Orcbusters, the Paranoia adventure satirising D&D cliches. Now you can die in the service of Friend Computer in even more fantastical ways, and chances are you'll be doing that a lot, as this is particularly drawn from the old school meatgrinders like the Tomb of Horrors. Good thing you've got all those clones to replace you when you fall then, which is a lot cheaper and quicker than resurrection spells. He likes it, but recognises that some of the jokes are pretty obscure, and many of them are purely between the writer and GM, and may not translate over to the players in actual play. Using it with newbies will simply baffle them. It'd probably have even more resonance these days if converted to the current edition of Paranoia, and had jokes targeted at 3e & 4e tropes added in as well as the old school ones, given how much more roleplaying history there is to take the piss out of now.</p><p></p><p></p><p></p><p>AD&D 2nd Edition Questionnaire: You may have noticed at the start that this issue is somewhat larger than usual. Most of that is this 8 page questionnaire about the direction you want the next edition to take. Rate several hundred things on a level of 1-5 to say what you like, and what you would rather be dropped, plus some demographic questions about you and your group, and a few more complex ones. Since they didn't change that much between editions, I suspect the answers mostly averaged out to a bunch of 3's, or they didn't really attach much weight to the survey anyway. Oh well, at least you tried. </p><p></p><p></p><p></p><p>Well, this issue is interesting, but in a deeply frustrating way, as all their struggles and mistakes as a company are on full display, so quality control is all over the place, and they're packed this with scattershot experiments to try and find something new that works. Definitely hoping this particular era is over sooner rather than later. On we press again to see what next time brings.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8102758, member: 27780"] [b][u]Polyhedron Issue 34: Jan/Feb 1987[/u][/b] part 5/5 The Critical Hit: Errol finally reviews a deep cut, turning his eye on Orcbusters, the Paranoia adventure satirising D&D cliches. Now you can die in the service of Friend Computer in even more fantastical ways, and chances are you'll be doing that a lot, as this is particularly drawn from the old school meatgrinders like the Tomb of Horrors. Good thing you've got all those clones to replace you when you fall then, which is a lot cheaper and quicker than resurrection spells. He likes it, but recognises that some of the jokes are pretty obscure, and many of them are purely between the writer and GM, and may not translate over to the players in actual play. Using it with newbies will simply baffle them. It'd probably have even more resonance these days if converted to the current edition of Paranoia, and had jokes targeted at 3e & 4e tropes added in as well as the old school ones, given how much more roleplaying history there is to take the piss out of now. AD&D 2nd Edition Questionnaire: You may have noticed at the start that this issue is somewhat larger than usual. Most of that is this 8 page questionnaire about the direction you want the next edition to take. Rate several hundred things on a level of 1-5 to say what you like, and what you would rather be dropped, plus some demographic questions about you and your group, and a few more complex ones. Since they didn't change that much between editions, I suspect the answers mostly averaged out to a bunch of 3's, or they didn't really attach much weight to the survey anyway. Oh well, at least you tried. Well, this issue is interesting, but in a deeply frustrating way, as all their struggles and mistakes as a company are on full display, so quality control is all over the place, and they're packed this with scattershot experiments to try and find something new that works. Definitely hoping this particular era is over sooner rather than later. On we press again to see what next time brings. [/QUOTE]
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