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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8104738" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 3: Jan/Feb 1987</u></strong></p><p></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Blood on the Snow: After getting very annoyed at the wasted opportunity Polyhedron made of it's Finnish adventures, it's very pleasing to see one in here which does properly take into account the everyday challenges of arctic life, and makes it a big part of your experience. It even uses a lot of the same mythological stuff, with both Norse & Finnish gods worshipped in the settlement. The seal hunters are having a lot of trouble with bandits this season, and the guildmaster suspects it's an inside job. So the PC's are hired to join the hunters on their expedition to protect them in case of attack, and try and figure out who the traitor might be. That makes this an unusual combination of wilderness adventure and detective story, with plenty of opportunities for roleplaying amid the intrinsic dangers of the terrain. (so think carefully before you pick fights with people, as you could get the right person and still freeze to death before you get home if not careful.) There's still some simplification, (the amount of daylight would actually have changed by well over an hour during the course of this two week timeline) but this goes a long way towards showing you just how many seemingly innocuous things can kill you when the temperature gets this low. It gives you both variety and freedom, while still giving you plenty of chances to naughty word up and suffer in non-lethal ways. (frostbite is no joke until you can afford a regeneration spell.) Unless your players aren't fond of the gritty in general, or get squeamish about realistic depictions of hunting and prefer to stick to killing orcs and dragons I can highly recommend it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8104738, member: 27780"] [b][u]Dungeon Issue 3: Jan/Feb 1987[/u][/b] part 3/5 Blood on the Snow: After getting very annoyed at the wasted opportunity Polyhedron made of it's Finnish adventures, it's very pleasing to see one in here which does properly take into account the everyday challenges of arctic life, and makes it a big part of your experience. It even uses a lot of the same mythological stuff, with both Norse & Finnish gods worshipped in the settlement. The seal hunters are having a lot of trouble with bandits this season, and the guildmaster suspects it's an inside job. So the PC's are hired to join the hunters on their expedition to protect them in case of attack, and try and figure out who the traitor might be. That makes this an unusual combination of wilderness adventure and detective story, with plenty of opportunities for roleplaying amid the intrinsic dangers of the terrain. (so think carefully before you pick fights with people, as you could get the right person and still freeze to death before you get home if not careful.) There's still some simplification, (the amount of daylight would actually have changed by well over an hour during the course of this two week timeline) but this goes a long way towards showing you just how many seemingly innocuous things can kill you when the temperature gets this low. It gives you both variety and freedom, while still giving you plenty of chances to naughty word up and suffer in non-lethal ways. (frostbite is no joke until you can afford a regeneration spell.) Unless your players aren't fond of the gritty in general, or get squeamish about realistic depictions of hunting and prefer to stick to killing orcs and dragons I can highly recommend it. [/QUOTE]
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