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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8105402" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 3: Jan/Feb 1987</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Deadly Sea: Ah yes, underwater adventures. If we were going by overall world geography and demographics, they ought to make up 70% of adventures. In practice, until merpeople become gamers, that's never going to happen. Still, this is welcome, even though only half it's content is actually underwater. Since it assumes the PC's are regular surface-dwelling adventurers and only have access to short-term water breathing powers, you need to sail a ship to find the place, facing the usual assortment of random swimming beasties, stopping off at a cliffside citadel that's been taken over by pirates to get more information. Once down there, they have to deal with both good and evil underwater creatures living in an uneasy truce, and getting to know the factions and play them off against one another will be more effective than just trying to kill everything, especially for groups that aren't used to underwater tactics. A pretty decent amount of variety here, and another one that isn't just a straight hack and slasher. Another good use of their page count that probably wouldn't sell well as a standalone adventure, but is handy to have in your arsenal.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8105402, member: 27780"] [b][u]Dungeon Issue 3: Jan/Feb 1987[/u][/b] part 4/5 The Deadly Sea: Ah yes, underwater adventures. If we were going by overall world geography and demographics, they ought to make up 70% of adventures. In practice, until merpeople become gamers, that's never going to happen. Still, this is welcome, even though only half it's content is actually underwater. Since it assumes the PC's are regular surface-dwelling adventurers and only have access to short-term water breathing powers, you need to sail a ship to find the place, facing the usual assortment of random swimming beasties, stopping off at a cliffside citadel that's been taken over by pirates to get more information. Once down there, they have to deal with both good and evil underwater creatures living in an uneasy truce, and getting to know the factions and play them off against one another will be more effective than just trying to kill everything, especially for groups that aren't used to underwater tactics. A pretty decent amount of variety here, and another one that isn't just a straight hack and slasher. Another good use of their page count that probably wouldn't sell well as a standalone adventure, but is handy to have in your arsenal. [/QUOTE]
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