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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8105904" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 3: Jan/Feb 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Book With No End: We finish off with a good old quest for a powerful artifact that could help it's owner take over the world …… or destroy it! Fittingly for it's name, this is the longest single-part adventure they've published yet, at 24 pages. Like the last two adventures, you actually have to seriously worry about the weather getting there, in this case a blasted desert created by the artifact that'll have them wandering lost for days and dying of dehydration if they don't have their naughty word together. Once you get there, you face a typical wizard's tower filled with traps, illusions, puzzles and magically summoned guardians. Some of them you'll be able to get around if you pay attention, think like a crossword puzzle solver, and use your divinations to give you further clues, but some you'll probably wind up fighting your way through. Some of the best treasure in here is found on the bodies of previous adventurers that failed, while the artifact itself is a booby prize that'll probably rapidly result in your downfall if you keep it. (unless you're a considerably higher level character than the adventure is aimed at, and have the skills to reverse engineer and improve on the original design, which is the kind of thing that's out of the scope of the AD&D system. ) It's all mildly irritating. Not one I find myself with any real desire to use. </p><p></p><p></p><p></p><p>With mountains, arctic, sea and desert, it seems like they went for a selection of less common wilderness terrains this issue to keep the variety up. Even if it's not an explicit theme, that's another way to pick out a complimentary collection from the submissions pile. The overall quality isn't quite as good as the first issue, once again confirming they probably saved up for that to make a splash. I guess I'd better see how they do next time, and if there's any particular patterns in the adventures they chose for that one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8105904, member: 27780"] [b][u]Dungeon Issue 3: Jan/Feb 1987[/u][/b] part 5/5 The Book With No End: We finish off with a good old quest for a powerful artifact that could help it's owner take over the world …… or destroy it! Fittingly for it's name, this is the longest single-part adventure they've published yet, at 24 pages. Like the last two adventures, you actually have to seriously worry about the weather getting there, in this case a blasted desert created by the artifact that'll have them wandering lost for days and dying of dehydration if they don't have their naughty word together. Once you get there, you face a typical wizard's tower filled with traps, illusions, puzzles and magically summoned guardians. Some of them you'll be able to get around if you pay attention, think like a crossword puzzle solver, and use your divinations to give you further clues, but some you'll probably wind up fighting your way through. Some of the best treasure in here is found on the bodies of previous adventurers that failed, while the artifact itself is a booby prize that'll probably rapidly result in your downfall if you keep it. (unless you're a considerably higher level character than the adventure is aimed at, and have the skills to reverse engineer and improve on the original design, which is the kind of thing that's out of the scope of the AD&D system. ) It's all mildly irritating. Not one I find myself with any real desire to use. With mountains, arctic, sea and desert, it seems like they went for a selection of less common wilderness terrains this issue to keep the variety up. Even if it's not an explicit theme, that's another way to pick out a complimentary collection from the submissions pile. The overall quality isn't quite as good as the first issue, once again confirming they probably saved up for that to make a splash. I guess I'd better see how they do next time, and if there's any particular patterns in the adventures they chose for that one. [/QUOTE]
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