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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8106351" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 35: Mar/Apr 1987</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>31 pages. A static shot of a party of adventurers standing and posing for the camera? This doesn't suggest any particular exciting plotline. Oh well, at least they're not all going raar, like they will be in the early 2000's. Let's see what their relationships to one-another are, and if anything in here is worth using for our own games. </p><p></p><p></p><p></p><p>Notes from HQ drops the second and third word in it's title due to guest editor sloppiness. In their efforts to make themselves financially stable, they've decided to do an inflation-busting price rise on their club membership dues, which have remained the same for the last 5 years, since they started the idea. Given that they haven't promoted the scheme much since then, I wonder how many new clubs have actually joined anyway. On the plus side, they're stepping up the benefits for belonging, a plaque, some extra gaming books for the needy, and first shot at playtesting stuff, including the next edition of the core rules. They're not keeping that a secret at all, are they. It's been obvious since 1985 that they were planning it, unlike 3e & 4e, where they kept quiet until only a year before release. Different eras, and a different company. Another interesting little thread of history that hopefully I'll see follow-ups on in the future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8106351, member: 27780"] [b][u]Polyhedron Issue 35: Mar/Apr 1987[/u][/b] part 1/5 31 pages. A static shot of a party of adventurers standing and posing for the camera? This doesn't suggest any particular exciting plotline. Oh well, at least they're not all going raar, like they will be in the early 2000's. Let's see what their relationships to one-another are, and if anything in here is worth using for our own games. Notes from HQ drops the second and third word in it's title due to guest editor sloppiness. In their efforts to make themselves financially stable, they've decided to do an inflation-busting price rise on their club membership dues, which have remained the same for the last 5 years, since they started the idea. Given that they haven't promoted the scheme much since then, I wonder how many new clubs have actually joined anyway. On the plus side, they're stepping up the benefits for belonging, a plaque, some extra gaming books for the needy, and first shot at playtesting stuff, including the next edition of the core rules. They're not keeping that a secret at all, are they. It's been obvious since 1985 that they were planning it, unlike 3e & 4e, where they kept quiet until only a year before release. Different eras, and a different company. Another interesting little thread of history that hopefully I'll see follow-ups on in the future. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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