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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8106785" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 35: Mar/Apr 1987</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: Our first letter is from one of their contributors, praising the people who do put in time and effort to improve the newszine, and telling the rest of the readers to just get on with it and submit articles with less worrying about if you're good enough or not. Even if you aren't, you'll improve your writing by the process of trying. What have you got to lose? </p><p></p><p>Next we have the suggestion that they need more presence in little conventions if they're to grow. If people have to drive all day, or even take a flight because there's none near them, they're only going to do it once or twice a year, and not going to consider a membership worth the money. They're entirely in favor of that, but it's very much a chicken and egg problem. Be the network externality you want to see. </p><p></p><p>Finally, we have a letter from someone who's very much in favour of being all squeaky clean, co-operation, equal shares of treasure, no sex, no, drugs, no PvP, proper warning labels on everything. You'll get bored eventually, and when you do, the dark side will be waiting…. </p><p></p><p></p><p></p><p>Rogues Gallery: This column gets a bit of a glow-up, putting the statblocks in full-page spreads like their official character sheets, with ability score modifiers, to-hit tables, comeliness, saving throw numbers, height, weight, full descriptions of magic items, etc. However, while this may look nice, it definitely feels like padding, repeating stuff you could easily look up in the core book at the expense of putting more info on their history and personality. Their personalities are pretty bland too, very standard for their class and race and very little on their histories and interpersonal relationships. So in conclusion, this is a triumph of style over substance, stretching out over 6 pages when it could easily have fit all it's info into half that, and another step down in terms of actually giving us things that are useful in actual play, as without distinctive personality quirks, there's not much reason to come into conflict with these guys. At least the female dwarf has a beard.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8106785, member: 27780"] [b][u]Polyhedron Issue 35: Mar/Apr 1987[/u][/b] part 2/5 Letters: Our first letter is from one of their contributors, praising the people who do put in time and effort to improve the newszine, and telling the rest of the readers to just get on with it and submit articles with less worrying about if you're good enough or not. Even if you aren't, you'll improve your writing by the process of trying. What have you got to lose? Next we have the suggestion that they need more presence in little conventions if they're to grow. If people have to drive all day, or even take a flight because there's none near them, they're only going to do it once or twice a year, and not going to consider a membership worth the money. They're entirely in favor of that, but it's very much a chicken and egg problem. Be the network externality you want to see. Finally, we have a letter from someone who's very much in favour of being all squeaky clean, co-operation, equal shares of treasure, no sex, no, drugs, no PvP, proper warning labels on everything. You'll get bored eventually, and when you do, the dark side will be waiting…. Rogues Gallery: This column gets a bit of a glow-up, putting the statblocks in full-page spreads like their official character sheets, with ability score modifiers, to-hit tables, comeliness, saving throw numbers, height, weight, full descriptions of magic items, etc. However, while this may look nice, it definitely feels like padding, repeating stuff you could easily look up in the core book at the expense of putting more info on their history and personality. Their personalities are pretty bland too, very standard for their class and race and very little on their histories and interpersonal relationships. So in conclusion, this is a triumph of style over substance, stretching out over 6 pages when it could easily have fit all it's info into half that, and another step down in terms of actually giving us things that are useful in actual play, as without distinctive personality quirks, there's not much reason to come into conflict with these guys. At least the female dwarf has a beard. [/QUOTE]
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