Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8107312" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 35: Mar/Apr 1987</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>And All The King's Men: Our Finnish tournament modules take a turn for the increasingly railroady, expecting the players to stand by dumbfounded while political machinations and assassinations happen, and then follow the mission given to them despite it being fairly obvious they're being played. The person you rescued last instalment gets assassinated with no chance to save them, the king gets nearly assassinated, and the meat of the actual adventure is an abandoned warehouse, which isn't very cultural at all. It all smells somewhat of filler, like they decided how many rounds they were going to have before they wrote the adventure, and had to pad out the number of events to get that number. It's thrown into particularly sharp relief by the more open-ended modules in Dungeon that are using an interesting variety of terrain-based and social challenges. To top it all off, it seems like they've skipped an instalment, as last issue was part 2, and this one says part 4. That's more a problem with the overall chaos in the staff rather than the writers of this adventure, but it shows how little they have their naughty word together with the revolving door of guest editors. This isn't going well at all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8107312, member: 27780"] [b][u]Polyhedron Issue 35: Mar/Apr 1987[/u][/b] part 3/5 And All The King's Men: Our Finnish tournament modules take a turn for the increasingly railroady, expecting the players to stand by dumbfounded while political machinations and assassinations happen, and then follow the mission given to them despite it being fairly obvious they're being played. The person you rescued last instalment gets assassinated with no chance to save them, the king gets nearly assassinated, and the meat of the actual adventure is an abandoned warehouse, which isn't very cultural at all. It all smells somewhat of filler, like they decided how many rounds they were going to have before they wrote the adventure, and had to pad out the number of events to get that number. It's thrown into particularly sharp relief by the more open-ended modules in Dungeon that are using an interesting variety of terrain-based and social challenges. To top it all off, it seems like they've skipped an instalment, as last issue was part 2, and this one says part 4. That's more a problem with the overall chaos in the staff rather than the writers of this adventure, but it shows how little they have their naughty word together with the revolving door of guest editors. This isn't going well at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top