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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8108402" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 35: Mar/Apr 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Critical Hit: Ghostbusters! There's a franchise that proved surprisingly long-lived and resilient, largely due to the strength of the spin-offs. (until Slimer became increasingly dominant and ruined everything) Along with the cartoon and toy line, they also published an RPG, and that's obviously what Errol reviews here. Produced by the same people who did Paranoia, it's system light, low lethality fun with a basic dramatic editing system (which unfortunately doubles as XP <em>and</em> HP, making you have to choose between being cool now, or advancement in the future) similar to the Marvel Superheroic one. Of course, given the nature of the game, advancement isn't that important anyway, and there's not that much to spend it on, so it's a question of how long the basic gameplay loop of hunting ghosts and juggling your everyday human troubles can keep going before you get bored. It might show it's age a bit these days but there are still many far worse licensed games out there. </p><p></p><p></p><p></p><p>Convention Announcements: Most of the announcements this month are for conventions in november. One is even called Novocon rather than being based on where it's being held. Shows once again how far you need to plan ahead if you want people to come, and to have enough for them to see there. </p><p></p><p></p><p></p><p>A very disappointing and messy issue indeed, with only a few big articles, all bad, poor editing, a load of padding and repetition to stretch the amount of content they have to the length of a full issue, and a raft of people angry with them in the letters page. At least they're being honest and admitting that they're struggling, but it doesn't make the content any better. Once again I'm forced to move swiftly onward and hope that they're a little more on top of things next issue, because there's not much worth salvaging from this one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8108402, member: 27780"] [b][u]Polyhedron Issue 35: Mar/Apr 1987[/u][/b] part 5/5 The Critical Hit: Ghostbusters! There's a franchise that proved surprisingly long-lived and resilient, largely due to the strength of the spin-offs. (until Slimer became increasingly dominant and ruined everything) Along with the cartoon and toy line, they also published an RPG, and that's obviously what Errol reviews here. Produced by the same people who did Paranoia, it's system light, low lethality fun with a basic dramatic editing system (which unfortunately doubles as XP [i]and[/i] HP, making you have to choose between being cool now, or advancement in the future) similar to the Marvel Superheroic one. Of course, given the nature of the game, advancement isn't that important anyway, and there's not that much to spend it on, so it's a question of how long the basic gameplay loop of hunting ghosts and juggling your everyday human troubles can keep going before you get bored. It might show it's age a bit these days but there are still many far worse licensed games out there. Convention Announcements: Most of the announcements this month are for conventions in november. One is even called Novocon rather than being based on where it's being held. Shows once again how far you need to plan ahead if you want people to come, and to have enough for them to see there. A very disappointing and messy issue indeed, with only a few big articles, all bad, poor editing, a load of padding and repetition to stretch the amount of content they have to the length of a full issue, and a raft of people angry with them in the letters page. At least they're being honest and admitting that they're struggling, but it doesn't make the content any better. Once again I'm forced to move swiftly onward and hope that they're a little more on top of things next issue, because there's not much worth salvaging from this one. [/QUOTE]
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