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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8113605" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 36: May/Jun 1987</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Arcane Academe: Jeff decides to do a pivot from DM advice to player, and do a themed series covering all the classes over several issues. First up, Clerics & Druids. The result turns out very similar to the old Spelling Bees where they gave you uses for spells that might not be immediately obvious on first reading. Fortunately, although the format is familiar, the specific tips are mostly not recycled. It's another good reminder of just how flexible and dangerous divine spellcasters are. Despite being lumped as a support role, they're actually the best solo characters, since they aren't squishy like wizards, but still have an extensive repertoire of tricks to choose from. Don't let your real world feelings on religion fool you into making a suboptimal choice in game. </p><p></p><p></p><p></p><p>Pilgrim's Pool: If you managed to make it through all the previous bits of railroad without dying or getting thoroughly sick of it, there's no way you can get off now. You've been tainted by the forces of evil, and only have a couple of days to save both the country and yourself from a fate worth than death. So you have to head upriver on a very tight schedule, facing all manner of hazards, a very large fraction actually illusionary, ascend the great tree to save it from the Drow and Duergar, and then find out that the high priestess orchestrating all this is called Falafel, at which point any vestigial remnant of my ability to take this seriously evaporates. Oh come on! Did you dash this off at a schwarma joint on the way to the convention?! Did you think we wouldn't notice or care? I just can not, with this series. It has annoyed me all the way through, and this is no exception. Thank god it's over, and hopefully I'll never have to deal with it again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8113605, member: 27780"] [b][u]Polyhedron Issue 36: May/Jun 1987[/u][/b] part 3/5 Arcane Academe: Jeff decides to do a pivot from DM advice to player, and do a themed series covering all the classes over several issues. First up, Clerics & Druids. The result turns out very similar to the old Spelling Bees where they gave you uses for spells that might not be immediately obvious on first reading. Fortunately, although the format is familiar, the specific tips are mostly not recycled. It's another good reminder of just how flexible and dangerous divine spellcasters are. Despite being lumped as a support role, they're actually the best solo characters, since they aren't squishy like wizards, but still have an extensive repertoire of tricks to choose from. Don't let your real world feelings on religion fool you into making a suboptimal choice in game. Pilgrim's Pool: If you managed to make it through all the previous bits of railroad without dying or getting thoroughly sick of it, there's no way you can get off now. You've been tainted by the forces of evil, and only have a couple of days to save both the country and yourself from a fate worth than death. So you have to head upriver on a very tight schedule, facing all manner of hazards, a very large fraction actually illusionary, ascend the great tree to save it from the Drow and Duergar, and then find out that the high priestess orchestrating all this is called Falafel, at which point any vestigial remnant of my ability to take this seriously evaporates. Oh come on! Did you dash this off at a schwarma joint on the way to the convention?! Did you think we wouldn't notice or care? I just can not, with this series. It has annoyed me all the way through, and this is no exception. Thank god it's over, and hopefully I'll never have to deal with it again. [/QUOTE]
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