Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8113980" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 36: May/Jun 1987</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>On the road to The Living City: After dealing with two different types of trickery on their journey already, the players would be quite justified in being suspicious of the next encounter. So they take delight in subverting our expectations with a wizardly trader by the side of the road who looks suspicious and weird, but is actually honest. Unfortunately, he's also not very good at being a magic-user, and most of the magic items he's selling have drawbacks or side-effects, but there's a few cool bargains in there as well. This definitely feels like it would have gone in the april issue if they were a little more organised at the moment, as the combination of pure jokes and things that are actually useful despite the humorous veneer are about right. Despite the ravens in the title, the living city definitely isn't going to be a particularly dark or serious setting if these are anything to go by. When you have one of the largest concentrations of PC's in the multiverse, evil can't really get much of a foothold, so the challenges are more likely to be monsters of the week and the overall tone remain lighthearted. At least, until they get bored and decide to have a big metaplot event, but that's very much a mid-90's thing. You need to have a stable status quo for a while before shaking it up has any emotional impact. </p><p></p><p></p><p></p><p>A Case for Cultures: Speaking of shaking things up, here's a topic that shows up over and over again. The question of why humans have distinct cultures and languages for each country, while other intelligent creatures wind up with a stereotyped monoculture. We only have so much room in our minds, so the more different or far away things are from us, the more we have to generalise. As long as most of your articles are generic rather than for a specific setting, you'll never fix this problem, and if you have a single breakout character, it can wind up replacing the previous stereotype and dominating the characterisation for the race as a whole. (which is why the drow have so many Drizzt clones) So here's two examples of specific cultures from this writer's home setting. The Wild Elves of the mountains of Balon, and the Hobgoblins from the Desert of Screams. Neither go against their basic racial traits, but they add more specific details on top of that of history and technological development to give them more personality depth and make them slightly more challenging encounters. It's only a page each, and still generic enough to be easily ported into another campaign, but it's decently done, and hopefully it'll inspire you to do the same.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8113980, member: 27780"] [b][u]Polyhedron Issue 36: May/Jun 1987[/u][/b] part 4/5 On the road to The Living City: After dealing with two different types of trickery on their journey already, the players would be quite justified in being suspicious of the next encounter. So they take delight in subverting our expectations with a wizardly trader by the side of the road who looks suspicious and weird, but is actually honest. Unfortunately, he's also not very good at being a magic-user, and most of the magic items he's selling have drawbacks or side-effects, but there's a few cool bargains in there as well. This definitely feels like it would have gone in the april issue if they were a little more organised at the moment, as the combination of pure jokes and things that are actually useful despite the humorous veneer are about right. Despite the ravens in the title, the living city definitely isn't going to be a particularly dark or serious setting if these are anything to go by. When you have one of the largest concentrations of PC's in the multiverse, evil can't really get much of a foothold, so the challenges are more likely to be monsters of the week and the overall tone remain lighthearted. At least, until they get bored and decide to have a big metaplot event, but that's very much a mid-90's thing. You need to have a stable status quo for a while before shaking it up has any emotional impact. A Case for Cultures: Speaking of shaking things up, here's a topic that shows up over and over again. The question of why humans have distinct cultures and languages for each country, while other intelligent creatures wind up with a stereotyped monoculture. We only have so much room in our minds, so the more different or far away things are from us, the more we have to generalise. As long as most of your articles are generic rather than for a specific setting, you'll never fix this problem, and if you have a single breakout character, it can wind up replacing the previous stereotype and dominating the characterisation for the race as a whole. (which is why the drow have so many Drizzt clones) So here's two examples of specific cultures from this writer's home setting. The Wild Elves of the mountains of Balon, and the Hobgoblins from the Desert of Screams. Neither go against their basic racial traits, but they add more specific details on top of that of history and technological development to give them more personality depth and make them slightly more challenging encounters. It's only a page each, and still generic enough to be easily ported into another campaign, but it's decently done, and hopefully it'll inspire you to do the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top