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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8117046" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 5: May/Jun 1987</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Trouble with Mylvin Wimbly: The somewhat comedic trickery continues to build, with another very different take on the idea. The PC's wake up to find someone's stolen the wizard's spellbook in the night. In the process of trying to follow the thief, they will likely blunder across all manner of traps and wandering monsters. When they do finally catch up, they find the thief is a bedraggled half-starving halfing who's no threat at all in combat, that you're obviously expected to take pity on despite all the hassle he's put them through. If you do, he'll glom onto your party and be loyal and helpful but comedically incompetent. No good deed goes unpunished does it. This one could be not just annoying in the moment, but also provide long-term irritation for your party for the rest of the campaign. If you liked the D&D cartoon and want your games to be more like that, you might consider this. Otherwise, stay far far away. </p><p></p><p></p><p></p><p>The Eyes of Evil: Oh crap it's a beholder get in the van! Yup, it's time for a genuinely high level encounter, with a powerful monster that uses it's powers intelligently, and is using them to gather minions around itself. No particular comedy here, although there's very much the danger of some of the party being mind-controlled and turning against one-another, which can get humorous in actual play. While still fairly short, this is brutal enough that it might last you more than one session, and uses a pretty decent variety of monsters, some of which don't appear very often in adventures. Good luck, because you'll need it with all those save or die rolls. No objection to this in terms of quality, but only use it if both your characters and their players are tough and emotionally mature enough to handle this kind of lethality and respond with appropriate tactics. Otherwise there may be tears before bedtime.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8117046, member: 27780"] [b][u]Dungeon Issue 5: May/Jun 1987[/u][/b] part 4/5 The Trouble with Mylvin Wimbly: The somewhat comedic trickery continues to build, with another very different take on the idea. The PC's wake up to find someone's stolen the wizard's spellbook in the night. In the process of trying to follow the thief, they will likely blunder across all manner of traps and wandering monsters. When they do finally catch up, they find the thief is a bedraggled half-starving halfing who's no threat at all in combat, that you're obviously expected to take pity on despite all the hassle he's put them through. If you do, he'll glom onto your party and be loyal and helpful but comedically incompetent. No good deed goes unpunished does it. This one could be not just annoying in the moment, but also provide long-term irritation for your party for the rest of the campaign. If you liked the D&D cartoon and want your games to be more like that, you might consider this. Otherwise, stay far far away. The Eyes of Evil: Oh crap it's a beholder get in the van! Yup, it's time for a genuinely high level encounter, with a powerful monster that uses it's powers intelligently, and is using them to gather minions around itself. No particular comedy here, although there's very much the danger of some of the party being mind-controlled and turning against one-another, which can get humorous in actual play. While still fairly short, this is brutal enough that it might last you more than one session, and uses a pretty decent variety of monsters, some of which don't appear very often in adventures. Good luck, because you'll need it with all those save or die rolls. No objection to this in terms of quality, but only use it if both your characters and their players are tough and emotionally mature enough to handle this kind of lethality and respond with appropriate tactics. Otherwise there may be tears before bedtime. [/QUOTE]
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