Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8118128" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 6: Jul/Aug 1987</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. It's a little easier to distinguish these Tortles by their headgear and choice of weapon than certain teenage sewer-dwellers who were recently introduced to our TV screens. But will they have the time and energy to give them clearly distinct personalities as well? Well, it's certainly an interesting question to start this issue on. Let's see how well the adventures in here have stood the test of time.</p><p></p><p></p><p></p><p>Editorial: Roger reminds us that even though Dungeon might currently be D&D exclusive, that shouldn't stop you from converting the adventures to other systems. Just turn a mind flayer into a psychic alien, a ghost into a man wearing a very convincing animatronic outfit who hates meddling kids, and a dire wolf into a regular one that'll still be really dangerous because you're in a system without levels and exponentially escalating hit points. It's hardly rocket science. True, but there are still subtler baked in assumptions that won't be removed by converting it, like the need for enough treasure and monsters over an adventure to give you a certain amount of XP in systems where that's simply not an issue. It would be nice to have more adventures for other systems that are built from the ground up to work with the system, not against it.</p><p></p><p></p><p></p><p>Letters: They might have enough adventures in the slush pile now, but apparently they have an absence of letters this time around. The only one is once again from the highly verbose David Carl Argall, reminding them to put grids or hexes on all their maps so it's easy to tell distances and travel times. This is AD&D, not some theatre of the mind game. Yeah, don't forget the basics in your pursuit of more sophisticated storytelling. It tends to backfire in the long run.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8118128, member: 27780"] [B][U]Dungeon Issue 6: Jul/Aug 1987[/U][/B] part 1/5 68 pages. It's a little easier to distinguish these Tortles by their headgear and choice of weapon than certain teenage sewer-dwellers who were recently introduced to our TV screens. But will they have the time and energy to give them clearly distinct personalities as well? Well, it's certainly an interesting question to start this issue on. Let's see how well the adventures in here have stood the test of time. Editorial: Roger reminds us that even though Dungeon might currently be D&D exclusive, that shouldn't stop you from converting the adventures to other systems. Just turn a mind flayer into a psychic alien, a ghost into a man wearing a very convincing animatronic outfit who hates meddling kids, and a dire wolf into a regular one that'll still be really dangerous because you're in a system without levels and exponentially escalating hit points. It's hardly rocket science. True, but there are still subtler baked in assumptions that won't be removed by converting it, like the need for enough treasure and monsters over an adventure to give you a certain amount of XP in systems where that's simply not an issue. It would be nice to have more adventures for other systems that are built from the ground up to work with the system, not against it. Letters: They might have enough adventures in the slush pile now, but apparently they have an absence of letters this time around. The only one is once again from the highly verbose David Carl Argall, reminding them to put grids or hexes on all their maps so it's easy to tell distances and travel times. This is AD&D, not some theatre of the mind game. Yeah, don't forget the basics in your pursuit of more sophisticated storytelling. It tends to backfire in the long run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top