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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8118682" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 6: Jul/Aug 1987</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>After the Storm: A second underwater adventure already? Mildly surprising, but still preferable to yet another vampire one. As they're still in the mood for a greater number of shorter adventures, this is somewhat less ambitious than the previous one, with less travelling and politicking, although it does have an interesting sting in the tail if they make the wrong choices during the adventure. It's your basic sunken ship scenario, taken down by a recent storm with a whole load of treasure on it, and salvage rights go to anyone who's got the skills to get down there and bring it up alive. As with the last one, they take pains to remind you that you not only need some way of breathing down there, but also have to adopt appropriate methods of fighting and communicating unless you want to be at a major disadvantage against aquatic monsters. This is still 1e, after all, and environmental hazards are as important as the monsters. If you can't figure that out you've got no chance in extraplanar adventures a few levels later. This is sufficiently different enough from the last underwater adventure that I don't think we're hitting diminishing returns yet, and I've got no problem with it as an adventure in itself either. There's still vast quantities of unexplored ground of many different terrains to discover down there. </p><p></p><p></p><p></p><p>White Death: The second adventure this issue is also a return to a previous idea with a different spin, as we get another dragon-focussed adventure. Last time, it was a big, badass red dragon with a substantial lair, while this time, it's just a moderately powerful white one with a few interesting personality quirks. No way this is lasting more than a session unless the PC's get completely lost in the arctic wastes on the way there. And that's about as much as I can say without giving away the twists and making it easy. Perfectly serviceable mid-level filler.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8118682, member: 27780"] [b][u]Dungeon Issue 6: Jul/Aug 1987[/u][/b] part 2/5 After the Storm: A second underwater adventure already? Mildly surprising, but still preferable to yet another vampire one. As they're still in the mood for a greater number of shorter adventures, this is somewhat less ambitious than the previous one, with less travelling and politicking, although it does have an interesting sting in the tail if they make the wrong choices during the adventure. It's your basic sunken ship scenario, taken down by a recent storm with a whole load of treasure on it, and salvage rights go to anyone who's got the skills to get down there and bring it up alive. As with the last one, they take pains to remind you that you not only need some way of breathing down there, but also have to adopt appropriate methods of fighting and communicating unless you want to be at a major disadvantage against aquatic monsters. This is still 1e, after all, and environmental hazards are as important as the monsters. If you can't figure that out you've got no chance in extraplanar adventures a few levels later. This is sufficiently different enough from the last underwater adventure that I don't think we're hitting diminishing returns yet, and I've got no problem with it as an adventure in itself either. There's still vast quantities of unexplored ground of many different terrains to discover down there. White Death: The second adventure this issue is also a return to a previous idea with a different spin, as we get another dragon-focussed adventure. Last time, it was a big, badass red dragon with a substantial lair, while this time, it's just a moderately powerful white one with a few interesting personality quirks. No way this is lasting more than a session unless the PC's get completely lost in the arctic wastes on the way there. And that's about as much as I can say without giving away the twists and making it easy. Perfectly serviceable mid-level filler. [/QUOTE]
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