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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8119371" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 6: Jul/Aug 1987</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Bristanam's Cairn: You never know what you'll find under a big rock? In D&D? I'm gonna take a pretty confident guess at undead for 500 Alex. Ah, but what type, that's the important thing. In a high level adventure like this, you have a pretty wide choice, possibly including hordes of lower level ones as well as singular big bads. Plus whether they're just monsters put there by a spellcaster as a guardian, or have some tragic backstory that keeps them going from beyond the grave. This one definitely falls into the tragic backstory variety, with a ghost, a death knight and a living man trapped in a sysyphean cycle of unpleasantness, unable to escape unless the PC's do something to break the deadlock. It's all very Ravenloftish, and if that were a setting at this point, would probably be a small domain there. It's fairly atmospheric, while not as long and intractable as a full-size domain of dread scenario. I quite like this one. </p><p></p><p></p><p></p><p>The House of the Brothers: The last adventure was quite forward-looking, in anticipating the tropes that would be codified and done to death in Ravenloft. In contrast, this one looks backward, to the very first D&D adventures and tries to make something that would fit in seamlessly. Yup, this is basically G4: House of the Fog Giant brothers. (not to be confused with G36: House of tha Bruthas, the D&D/Wu-Tang Clan crossover adventure.) If you thought the G part of the GDQ adventure path needed more meat, this is exactly what you're looking for. As befits the nature of fog, they're a little smarter and sneakier than the original giant races, while still being no slouches in terms of damage output and toughness either. It's not a perfect imitation of the originals in writing style - they've definitely become less densely formatted and more interested in the personality and history of their monsters since then, but it's on the right level in terms of overall challenge. Definitely one for bookmarking for the next time you go down that particular nostalgia well and want to give your players a little more than they expect.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8119371, member: 27780"] [b][u]Dungeon Issue 6: Jul/Aug 1987[/u][/b] part 3/5 Bristanam's Cairn: You never know what you'll find under a big rock? In D&D? I'm gonna take a pretty confident guess at undead for 500 Alex. Ah, but what type, that's the important thing. In a high level adventure like this, you have a pretty wide choice, possibly including hordes of lower level ones as well as singular big bads. Plus whether they're just monsters put there by a spellcaster as a guardian, or have some tragic backstory that keeps them going from beyond the grave. This one definitely falls into the tragic backstory variety, with a ghost, a death knight and a living man trapped in a sysyphean cycle of unpleasantness, unable to escape unless the PC's do something to break the deadlock. It's all very Ravenloftish, and if that were a setting at this point, would probably be a small domain there. It's fairly atmospheric, while not as long and intractable as a full-size domain of dread scenario. I quite like this one. The House of the Brothers: The last adventure was quite forward-looking, in anticipating the tropes that would be codified and done to death in Ravenloft. In contrast, this one looks backward, to the very first D&D adventures and tries to make something that would fit in seamlessly. Yup, this is basically G4: House of the Fog Giant brothers. (not to be confused with G36: House of tha Bruthas, the D&D/Wu-Tang Clan crossover adventure.) If you thought the G part of the GDQ adventure path needed more meat, this is exactly what you're looking for. As befits the nature of fog, they're a little smarter and sneakier than the original giant races, while still being no slouches in terms of damage output and toughness either. It's not a perfect imitation of the originals in writing style - they've definitely become less densely formatted and more interested in the personality and history of their monsters since then, but it's on the right level in terms of overall challenge. Definitely one for bookmarking for the next time you go down that particular nostalgia well and want to give your players a little more than they expect. [/QUOTE]
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