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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8123451" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 37: Jul/Aug/Sept 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Where Have All The Scenarios Gone?: Now that is a good question. Quite possibly to Dungeon, as they've made it clear that they're getting more than they need (although not always the kind they want. Alexa, play the Rolling Stones song on this subject <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), plus they actually pay if they publish them. The RPGA, on the other hand, is still struggling to get enough member submissions to fill all their upcoming tournaments. If you don't submit some more they might be forced to do reruns, and no-one wants that. Act now and save us from the horrors of syndication! Another mildly irritating sign that they're still not really on top of things after the past couple of tumultuous years. Just what will it take to shake enough members out of their passivity that the few that do volunteer aren't overstretched?</p><p></p><p></p><p></p><p>RPGA Network Tournament Winners List: The Bingle family continue to dominate the listings here, but hot young newcomer Dewey Frech is making big inroads, with three 1st prizes, plus one each of 2nd and 3rd places. Like any competitive sport, triumph one year is no guarantee you'll be on form the next, and D&D has enough random elements that it's impossible to complete a module perfectly every time even if you did know it by heart, which you wouldn't anyway, as they're trying to come up with fresh ones each year. Competitive speedrunners should stick to video games, because trying to get everything to line up perfectly when trying to co-ordinate with half a dozen other PC's just seems like an exercise in masochism to me. </p><p></p><p></p><p></p><p>Another round of stuff that's fairly historically significant, but highly variable in quality here. Their struggles to progress with their plans, and improve despite the decline in members and controversy with the general public continue to be highly visible in their output. Still, at least some of them are coming to fruition. Let's see what next issue brings for the Living City and if people will be able to move in yet.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8123451, member: 27780"] [b][u]Polyhedron Issue 37: Jul/Aug/Sept 1987[/u][/b] part 5/5 Where Have All The Scenarios Gone?: Now that is a good question. Quite possibly to Dungeon, as they've made it clear that they're getting more than they need (although not always the kind they want. Alexa, play the Rolling Stones song on this subject :) ), plus they actually pay if they publish them. The RPGA, on the other hand, is still struggling to get enough member submissions to fill all their upcoming tournaments. If you don't submit some more they might be forced to do reruns, and no-one wants that. Act now and save us from the horrors of syndication! Another mildly irritating sign that they're still not really on top of things after the past couple of tumultuous years. Just what will it take to shake enough members out of their passivity that the few that do volunteer aren't overstretched? RPGA Network Tournament Winners List: The Bingle family continue to dominate the listings here, but hot young newcomer Dewey Frech is making big inroads, with three 1st prizes, plus one each of 2nd and 3rd places. Like any competitive sport, triumph one year is no guarantee you'll be on form the next, and D&D has enough random elements that it's impossible to complete a module perfectly every time even if you did know it by heart, which you wouldn't anyway, as they're trying to come up with fresh ones each year. Competitive speedrunners should stick to video games, because trying to get everything to line up perfectly when trying to co-ordinate with half a dozen other PC's just seems like an exercise in masochism to me. Another round of stuff that's fairly historically significant, but highly variable in quality here. Their struggles to progress with their plans, and improve despite the decline in members and controversy with the general public continue to be highly visible in their output. Still, at least some of them are coming to fruition. Let's see what next issue brings for the Living City and if people will be able to move in yet. [/QUOTE]
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