Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8126339" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 7: Sep/Oct 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Jingling Mordo Circus: Yup, it's evil circus time. Far scarier than even energy draining undead due to it's capacity to make the PC's look ridiculous, while quite possibly also killing them as well. And in this respect, the adventure really does not mess around, as it's run by an exceedingly powerful wizard who will use scry/time stop/teleport combos to naughty word with the PC's without them having a chance to see who's responsible or strike back. The rest of the troupe are no slouches either, with an interesting mix of classes, races, and weird creatures, which are quite capable of using their powers intelligently and co-operatively. This is an adventure that will remain challenging no matter how much raw power the PC's have, unless they also have dirty tricks to anticipate and short-circuit encounters, and even then that'll just make this a level playing field. Don't use it unless you're prepared to play the characters as smartly as they're written, and if you do, it might be a good idea to plan ahead and have your PC's pass through the circus a few times at lower levels before triggering the main plot, so they get to know the flavourful NPC's and aren't immediately on edge and bringing their armour and weapons everywhere as soon as you mention the very concept of going. It'll all take a lot more work than just killing them in the Tomb of Horrors. </p><p></p><p></p><p></p><p>Issues 3&4 are already out of print on the back-orders list. That bodes well as an indicator of how quickly they're ramping up operations.</p><p></p><p></p><p></p><p>A pretty strong selection of adventures overall, spanning a wide range of levels and sizes, but all give you a fair degree of freedom in how you solve the problems in them, have room for roleplaying and long term consequences depending on how you complete them, and don't force you into a string of meaningless combat encounters. For all that they say they don't want evil PC's, they're giving you plenty of chances to play more morally ambiguous characters here. Let's hope they'll keep that spirit and sneakiness in the face of the moral majority for many issues to come.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8126339, member: 27780"] [b][u]Dungeon Issue 7: Sep/Oct 1987[/u][/b] part 5/5 The Jingling Mordo Circus: Yup, it's evil circus time. Far scarier than even energy draining undead due to it's capacity to make the PC's look ridiculous, while quite possibly also killing them as well. And in this respect, the adventure really does not mess around, as it's run by an exceedingly powerful wizard who will use scry/time stop/teleport combos to naughty word with the PC's without them having a chance to see who's responsible or strike back. The rest of the troupe are no slouches either, with an interesting mix of classes, races, and weird creatures, which are quite capable of using their powers intelligently and co-operatively. This is an adventure that will remain challenging no matter how much raw power the PC's have, unless they also have dirty tricks to anticipate and short-circuit encounters, and even then that'll just make this a level playing field. Don't use it unless you're prepared to play the characters as smartly as they're written, and if you do, it might be a good idea to plan ahead and have your PC's pass through the circus a few times at lower levels before triggering the main plot, so they get to know the flavourful NPC's and aren't immediately on edge and bringing their armour and weapons everywhere as soon as you mention the very concept of going. It'll all take a lot more work than just killing them in the Tomb of Horrors. Issues 3&4 are already out of print on the back-orders list. That bodes well as an indicator of how quickly they're ramping up operations. A pretty strong selection of adventures overall, spanning a wide range of levels and sizes, but all give you a fair degree of freedom in how you solve the problems in them, have room for roleplaying and long term consequences depending on how you complete them, and don't force you into a string of meaningless combat encounters. For all that they say they don't want evil PC's, they're giving you plenty of chances to play more morally ambiguous characters here. Let's hope they'll keep that spirit and sneakiness in the face of the moral majority for many issues to come. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top