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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8128725" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 38: Oct/Nov/Dec 1987</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Magic Theory By Degree: A third wizard-focussed article here, effectively making this a proper themed issue. This sees them continue to tackle the thorny topic of specialist spellcasters, and how to make them interesting, but also balanced with generalist wizards. Well it won't be by hijacking the new nonweapon proficiency system, and requiring them to spend one slot for each school they want access to at all, and a second to gain the benefits of specialisation. That essentially destroys their ability to be well-rounded characters, while also increasing the gap between low and high level ones. Even Masque of the Red Death used a separate set of resource slots when doing something similar to nerf their spellcasters. So this makes a rookie mistake that'll show up several times over the 2e era, trying to use the proficiency system for something it's really not intended for, and doesn't give you enough slots to do properly, especially when there are several different supplements that have the same problem, overlapping poorly. Not recommended at all. </p><p></p><p></p><p></p><p>On the Road to The Living City: A few of the people who set out early have already made it inside the walls, but we have one more of these articles for everyone else. Instead of trying to trick you or sell you goods of dubious quality, they instead set you a moral dilemma stolen directly from Chaucer, as a pair of feuding knights try to get the better of one-another by fair means or foul. Will you side with one or the other, try to compromise and get them to kiss and make up, or will you spot the reference, realise they're both as bad as each other, and put a pox on both their houses? Could be amusing, especially if you ham up the roleplaying side and include all the florid dialogue and inventive insults from ye olde english source material. It's a well D&D doesn't go back to that often, as it's more interested in greek myth and modern high fantasy, so I can live with this being a bit derivative. Stealing from an unusual source is a good way to make what you come up with more different than trying to just make it all up yourself.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8128725, member: 27780"] [b][u]Polyhedron Issue 38: Oct/Nov/Dec 1987[/u][/b][u][/u] part 4/5 Magic Theory By Degree: A third wizard-focussed article here, effectively making this a proper themed issue. This sees them continue to tackle the thorny topic of specialist spellcasters, and how to make them interesting, but also balanced with generalist wizards. Well it won't be by hijacking the new nonweapon proficiency system, and requiring them to spend one slot for each school they want access to at all, and a second to gain the benefits of specialisation. That essentially destroys their ability to be well-rounded characters, while also increasing the gap between low and high level ones. Even Masque of the Red Death used a separate set of resource slots when doing something similar to nerf their spellcasters. So this makes a rookie mistake that'll show up several times over the 2e era, trying to use the proficiency system for something it's really not intended for, and doesn't give you enough slots to do properly, especially when there are several different supplements that have the same problem, overlapping poorly. Not recommended at all. On the Road to The Living City: A few of the people who set out early have already made it inside the walls, but we have one more of these articles for everyone else. Instead of trying to trick you or sell you goods of dubious quality, they instead set you a moral dilemma stolen directly from Chaucer, as a pair of feuding knights try to get the better of one-another by fair means or foul. Will you side with one or the other, try to compromise and get them to kiss and make up, or will you spot the reference, realise they're both as bad as each other, and put a pox on both their houses? Could be amusing, especially if you ham up the roleplaying side and include all the florid dialogue and inventive insults from ye olde english source material. It's a well D&D doesn't go back to that often, as it's more interested in greek myth and modern high fantasy, so I can live with this being a bit derivative. Stealing from an unusual source is a good way to make what you come up with more different than trying to just make it all up yourself. [/QUOTE]
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