Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8129316" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 38: Oct/Nov/Dec 1987</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The New Rogues Gallery: Another 5 characters that are clearly just an actual adventuring group sent in by their players. A ranger that's been half turned into a tree, probably because there's no PC-friendly Ent race in D&D and they really wanted to play one. A dashing acrobat with a magical boomerang. An arrogant yet loyal and protective wizard. A somewhat rebellious wandering cleric. And a somewhat more cunning than usual cavalier. All are unambiguously heroic and get along with one-another pretty well, so your reasons to come into conflict with them are pretty limited. Another of these articles that won't be very useful for other people's campaigns. I can understand why people would want to write them, but not why they would want to read them.</p><p></p><p></p><p></p><p>The Role of Taxes: Now here's a topic that shows up over and over again. Reminders that taxes are a thing, and maybe you should remember to include them in your game appeared several times in Dragon, with varying degrees of humorousness over the years. Here's another single page article that plays it fairly straight, reminding us that all these kingdoms need to keep themselves economically functional in some way or another, but also that although things have GP values listed in the books, this is just a ballpark, and prices can vary widely due to supply, demand and your negotiating ability. (unless things do have an objective magically determinable price in your universe, like people have alignment, which would have very interesting ramifications on your world if explored logically) Similarly, if you're sufficiently badass, your group effectively becomes a state in itself and can largely ignore taxes, just like many real world corporations that pay negligible or even negative amounts through a combination of offshore accounts, loopholes, rebates and subsidies. But in the meantime, you're going to have to deal with arbitrary percentages of your money and stuff being taken away when you go back to town. Strong incentive to not take it all back, and keep it in somewhere well hidden (possibly with guardian monsters and traps, in which case we're right back where we started <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) until you need it. I guess the important thing is that if you're going to make a big deal out of tax enforcement in your game, you need to do it in an interesting way that generates more adventures, not a boring one that just irritates the players and wastes time. At least this article has it's priorities straight in that respect.</p><p></p><p></p><p></p><p>Pleasing to see a proper themed issue in here, but there's a lot of stuff in it that's not very useful, due to a combination of self-indulgent whimsy and clumsy experimentation. Since those two things turned up a lot in the 2e era, I guess it's a sign of the times. Just got to keep on picking out the good bits and discarding the rest. Let's see how next issue fares compared to Sturgeon's law.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8129316, member: 27780"] [B][U]Polyhedron Issue 38: Oct/Nov/Dec 1987[/U][/B] part 5/5 The New Rogues Gallery: Another 5 characters that are clearly just an actual adventuring group sent in by their players. A ranger that's been half turned into a tree, probably because there's no PC-friendly Ent race in D&D and they really wanted to play one. A dashing acrobat with a magical boomerang. An arrogant yet loyal and protective wizard. A somewhat rebellious wandering cleric. And a somewhat more cunning than usual cavalier. All are unambiguously heroic and get along with one-another pretty well, so your reasons to come into conflict with them are pretty limited. Another of these articles that won't be very useful for other people's campaigns. I can understand why people would want to write them, but not why they would want to read them. The Role of Taxes: Now here's a topic that shows up over and over again. Reminders that taxes are a thing, and maybe you should remember to include them in your game appeared several times in Dragon, with varying degrees of humorousness over the years. Here's another single page article that plays it fairly straight, reminding us that all these kingdoms need to keep themselves economically functional in some way or another, but also that although things have GP values listed in the books, this is just a ballpark, and prices can vary widely due to supply, demand and your negotiating ability. (unless things do have an objective magically determinable price in your universe, like people have alignment, which would have very interesting ramifications on your world if explored logically) Similarly, if you're sufficiently badass, your group effectively becomes a state in itself and can largely ignore taxes, just like many real world corporations that pay negligible or even negative amounts through a combination of offshore accounts, loopholes, rebates and subsidies. But in the meantime, you're going to have to deal with arbitrary percentages of your money and stuff being taken away when you go back to town. Strong incentive to not take it all back, and keep it in somewhere well hidden (possibly with guardian monsters and traps, in which case we're right back where we started ;) ) until you need it. I guess the important thing is that if you're going to make a big deal out of tax enforcement in your game, you need to do it in an interesting way that generates more adventures, not a boring one that just irritates the players and wastes time. At least this article has it's priorities straight in that respect. Pleasing to see a proper themed issue in here, but there's a lot of stuff in it that's not very useful, due to a combination of self-indulgent whimsy and clumsy experimentation. Since those two things turned up a lot in the 2e era, I guess it's a sign of the times. Just got to keep on picking out the good bits and discarding the rest. Let's see how next issue fares compared to Sturgeon's law. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top