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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8129942" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 8: Nov/Dec 1987</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>65 pages. Samurai, ninjas, demons and flaming tigers, oh my. They're obviously still getting plenty of Oriental Adventures submissions then. Let's see how important the cultural elements and worldbuilding will be to the adventures this time around. Will it be dungeon crawls with a slightly different set of monsters, or will the unique setting details be crucial to the plot? Time to unroll the scroll and see how finely it's been inscribed. </p><p></p><p></p><p></p><p>Editorial: If producing one magazine per month was a lot of work, just think how much 2 is. So this editorial is basically Barbara complaining that she doesn't have enough time for reading, computer games and other recreation due to the long hours of the job. RPG editor might sound like a dream job when you're a kid playing the games, but it definitely has it's drawbacks. On the plus side, it also means they can browse the internet on the company dime (which is of course a much bigger issue as they still charge by the minute to connect) and call it community outreach. At least, until Rob Repp cracks down on D&D stuff online, slaps their wrists and sends out a bunch of Cease & Desists to the websites, but that's still in the future. For now, their relationship with online communication is friendly. That's interesting to know. We never did find out exactly when that changed in Dragon. I wonder if we will in here. </p><p></p><p></p><p></p><p>Letters: Our first letter features some examples of how they've altered the adventures in previous issues for their group. It's amazing how little you need to change to make it unrecognisable to players who've read the magazine. Don't complain because it's not exactly what you wanted, get to kit-bashing and use the parts to your own ends. </p><p></p><p>The other one also reiterates how easy it is to mix and match basic & advanced modules. More frequent artwork would be nice though. That's not so easy for us to create or adapt ourselves.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8129942, member: 27780"] [b][u]Dungeon Issue 8: Nov/Dec 1987[/u][/b] part 1/5 65 pages. Samurai, ninjas, demons and flaming tigers, oh my. They're obviously still getting plenty of Oriental Adventures submissions then. Let's see how important the cultural elements and worldbuilding will be to the adventures this time around. Will it be dungeon crawls with a slightly different set of monsters, or will the unique setting details be crucial to the plot? Time to unroll the scroll and see how finely it's been inscribed. Editorial: If producing one magazine per month was a lot of work, just think how much 2 is. So this editorial is basically Barbara complaining that she doesn't have enough time for reading, computer games and other recreation due to the long hours of the job. RPG editor might sound like a dream job when you're a kid playing the games, but it definitely has it's drawbacks. On the plus side, it also means they can browse the internet on the company dime (which is of course a much bigger issue as they still charge by the minute to connect) and call it community outreach. At least, until Rob Repp cracks down on D&D stuff online, slaps their wrists and sends out a bunch of Cease & Desists to the websites, but that's still in the future. For now, their relationship with online communication is friendly. That's interesting to know. We never did find out exactly when that changed in Dragon. I wonder if we will in here. Letters: Our first letter features some examples of how they've altered the adventures in previous issues for their group. It's amazing how little you need to change to make it unrecognisable to players who've read the magazine. Don't complain because it's not exactly what you wanted, get to kit-bashing and use the parts to your own ends. The other one also reiterates how easy it is to mix and match basic & advanced modules. More frequent artwork would be nice though. That's not so easy for us to create or adapt ourselves. [/QUOTE]
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