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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8130547" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 8: Nov/Dec 1987</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Mountain Sanctuary: In a pleasing bit of continuity, this adventure takes one of the potential plot hooks dropped in issue 1, and expands it into a sequel adventure. (that's still entirely capable of being used standalone as well) What's in the former home of an illusionist? A certain amount of treasure, but also a whole load of annoying little creatures - fae, giant insects, rats, and intelligent mice that have somehow picked up illusionist skills. Essentially, this is a showcase for how annoying fighting smaller enemies can be, especially in a dungeon environment where many of the tunnels are too small for you. Unless you have halfling & gnome party members or some means of shrinking yourself, (which thankfully is part of the treasure you can find) you get subjected to a whole bunch of tricks, traps and hit & run attacks, which you'll struggle to pursue. It's definitely an interesting theme for a dungeon, which it sticks too pretty strictly, but also one your players may hate you for using. Guess it all depends on how sadistic you're feeling then. At least it's fairly short, so even if they struggle with it, it won't drag out more than a couple of sessions. </p><p></p><p></p><p></p><p>For a Lady's Honor: A second all-thief adventure, just 8 months after the first one, and they haven't even put any other single-class focussed adventures in? How curious. Still, since this is aimed a couple of levels higher, it would be very easy to use it as a sequel with the same characters. The PC's get hired by their guild to engage in a heist in the big city, stealing back a rich lady's precious keepsake and keeping her affair from being exposed. As usual, it probably won't go smooth, as you're on a fairly strict time limit, and there's a bunch of intentional obstacles and random encounters in the way. Although you're supposed to do it stealthily, it may well degenerate into violence or capturing and interrogating the thief, as the stolen thing is pretty well hidden. So this is interesting because it offers lots of room for failing without dying, from succeeding, but more messily than you'd like, to being captured by the authorities and having to deal with the legal consequences. Seems like a decent palate-cleanser for when you're sick of missions where enemies are irredeemable monsters and the fate of the world hangs in the balance.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8130547, member: 27780"] [b][u]Dungeon Issue 8: Nov/Dec 1987[/u][/b] part 2/5 Mountain Sanctuary: In a pleasing bit of continuity, this adventure takes one of the potential plot hooks dropped in issue 1, and expands it into a sequel adventure. (that's still entirely capable of being used standalone as well) What's in the former home of an illusionist? A certain amount of treasure, but also a whole load of annoying little creatures - fae, giant insects, rats, and intelligent mice that have somehow picked up illusionist skills. Essentially, this is a showcase for how annoying fighting smaller enemies can be, especially in a dungeon environment where many of the tunnels are too small for you. Unless you have halfling & gnome party members or some means of shrinking yourself, (which thankfully is part of the treasure you can find) you get subjected to a whole bunch of tricks, traps and hit & run attacks, which you'll struggle to pursue. It's definitely an interesting theme for a dungeon, which it sticks too pretty strictly, but also one your players may hate you for using. Guess it all depends on how sadistic you're feeling then. At least it's fairly short, so even if they struggle with it, it won't drag out more than a couple of sessions. For a Lady's Honor: A second all-thief adventure, just 8 months after the first one, and they haven't even put any other single-class focussed adventures in? How curious. Still, since this is aimed a couple of levels higher, it would be very easy to use it as a sequel with the same characters. The PC's get hired by their guild to engage in a heist in the big city, stealing back a rich lady's precious keepsake and keeping her affair from being exposed. As usual, it probably won't go smooth, as you're on a fairly strict time limit, and there's a bunch of intentional obstacles and random encounters in the way. Although you're supposed to do it stealthily, it may well degenerate into violence or capturing and interrogating the thief, as the stolen thing is pretty well hidden. So this is interesting because it offers lots of room for failing without dying, from succeeding, but more messily than you'd like, to being captured by the authorities and having to deal with the legal consequences. Seems like a decent palate-cleanser for when you're sick of missions where enemies are irredeemable monsters and the fate of the world hangs in the balance. [/QUOTE]
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