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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8135022" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 39: Jan/Feb 1988</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Fun in Games: After a full year, Rick Reid finally gets around to submitting a second instalment of his column. As we would expect from the writer of the Fluffyquest series, strict adherence to the rules of the game is not on his agenda at all. If you try to rules lawyer or metagame in his adventures you will be roundly mocked both IC and OOC. I think it's fair to say we really can't look to him for advice on how to build your character and select your equipment. On the other hand, if you want someone to take a good look at the assumptions of your setting and put quirky twists on them, he's your man. Picking up gossip and adventure hints in the hairdressers rather than a tavern? Entirely reasonable given how well coiffed many of the people on the magazine covers have been. (If it's good enough for Luke Cage, don't say your adventurers are too macho for a proper haircut every now and then.) Creating guilds for classes other than thieves, so they can get the same kind of benefits in terms of social contacts, training, and hiring people for missions? Also entirely reasonable, even if he can't resist slipping some goofiness into the specific example. Looks like we might actually get something useful out of him after all, even if it will be regularly interspersed with bad jokes and pop culture references. Oh well, I've made enough of those myself. I'd be a hypocrite if I could dish it out but not take it.</p><p></p><p></p><p></p><p>The Big Con (and me): They may be less behind than last year, but they're still not entirely up to date, as Skip gives us his perspective on Gen Con 4 months late. While better prepared than last year, there were still a few last minute panics as they tried to squeeze all the scheduled events into the space they had available. A lot of the con crud can be blamed on a single person, not naming names, but you know exactly who you are. One does not simply bring egg salad sandwiches to a convention and leave them around in the heat all day without consequences. On top of that there was the usual playful tormenting of each other by the TSR staff. This reminds us that the crucial thing that decides if any event is fun or not is the other people there. As long as you know and respect each other's boundaries, things can get pretty extreme and still stay fun. If you don't, even something seemingly minor can ruin a whole day. Now if only it were easier to find out where those boundaries were with people without so much trial and error.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8135022, member: 27780"] [b][u]Polyhedron Issue 39: Jan/Feb 1988[/u][/b] part 3/5 Fun in Games: After a full year, Rick Reid finally gets around to submitting a second instalment of his column. As we would expect from the writer of the Fluffyquest series, strict adherence to the rules of the game is not on his agenda at all. If you try to rules lawyer or metagame in his adventures you will be roundly mocked both IC and OOC. I think it's fair to say we really can't look to him for advice on how to build your character and select your equipment. On the other hand, if you want someone to take a good look at the assumptions of your setting and put quirky twists on them, he's your man. Picking up gossip and adventure hints in the hairdressers rather than a tavern? Entirely reasonable given how well coiffed many of the people on the magazine covers have been. (If it's good enough for Luke Cage, don't say your adventurers are too macho for a proper haircut every now and then.) Creating guilds for classes other than thieves, so they can get the same kind of benefits in terms of social contacts, training, and hiring people for missions? Also entirely reasonable, even if he can't resist slipping some goofiness into the specific example. Looks like we might actually get something useful out of him after all, even if it will be regularly interspersed with bad jokes and pop culture references. Oh well, I've made enough of those myself. I'd be a hypocrite if I could dish it out but not take it. The Big Con (and me): They may be less behind than last year, but they're still not entirely up to date, as Skip gives us his perspective on Gen Con 4 months late. While better prepared than last year, there were still a few last minute panics as they tried to squeeze all the scheduled events into the space they had available. A lot of the con crud can be blamed on a single person, not naming names, but you know exactly who you are. One does not simply bring egg salad sandwiches to a convention and leave them around in the heat all day without consequences. On top of that there was the usual playful tormenting of each other by the TSR staff. This reminds us that the crucial thing that decides if any event is fun or not is the other people there. As long as you know and respect each other's boundaries, things can get pretty extreme and still stay fun. If you don't, even something seemingly minor can ruin a whole day. Now if only it were easier to find out where those boundaries were with people without so much trial and error. [/QUOTE]
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