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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8137420" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 9: Jan/Feb 1988</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>64 pages. Both Dragon & Polyhedron have had aerially themed issues. No surprise at all that Dungeon is also doing a cloud island adventure, as this rather good cover indicates. Let's see just how much freedom the skies have to offer this time, and if they'll try to take it away afterwards so players can't skip big chunks of subsequent adventures. </p><p></p><p></p><p></p><p>Editorial: Barbara Young has been doing the editorial for several issues now. Here's where they formally make her lead editor, so Roger can put his full attention on Dragon instead of exhausting himself setting policy for both. Since Dragon definitely got it's groove back this year, hopefully Dungeon will also benefit from the better spread workload. In addition, they congratulate Tracy & Laura Hickman on the birth of their child. Not sure why they're saying that here in particular, when he hasn't done anything in the magazine yet. Oh well, it's still an interesting little bit of trivia. Wonder what they're doing now. :googles: Oh god, she's followed in her father's footsteps, has a horror themed podcast, and released a filk album. Song titles include Dragon Named Larry, My Best Knight, Fake Irish Pub Song :shudders: and worst of all, Ukulele Music. :recoils and hisses like a vampire facing a cross: Do not want! Not listening to that, no way, no how! Moving swiftly on then. </p><p></p><p></p><p></p><p>Letters: Our first letter bemoans how many adventures are purely about seeking treasure rather than doing good deeds because virtue is it's own reward. Not in a universe where you gain XP by killing things and taking their stuff it isn't. Unless you change those incentives next edition, this will be a constant tension even if you do write adventures with more lofty goals. </p><p></p><p>Second, since the Manual of the Planes just came out, we have someone asking if they can submit outer-planar adventures. Sure. Just don't get too overambitious, because the usual page count limits still apply. </p><p></p><p>Third, we have some errata for the non-euclidean dungeon, and a request for more interlinked city-based adventures in a persistent setting. They've just started doing that in Polyhedron. Subscribe now, get in on the ground floor! :teeth ting: </p><p></p><p>Fourth, David Carl Argall turns up again, complaining that the challenge ratings on their adventures are not scientifically done at all, and two that say they're aimed at the same level can vary hugely in difficulty. Now there's a problem that's never going to go away.</p><p></p><p>Fifth, some generalised praise. You're doing a great job so far, keep it up!</p><p></p><p>Finally, someone complaining about large dungeons with empty rooms. Lengthy exploration and random encounters are boring. Everything you put in the adventure should have a purpose! That's not how the real world works at all, but I guess you've got to find the right balance between pure sandbox and railroad for your group.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8137420, member: 27780"] [b][u]Dungeon Issue 9: Jan/Feb 1988[/u][/b] part 1/5 64 pages. Both Dragon & Polyhedron have had aerially themed issues. No surprise at all that Dungeon is also doing a cloud island adventure, as this rather good cover indicates. Let's see just how much freedom the skies have to offer this time, and if they'll try to take it away afterwards so players can't skip big chunks of subsequent adventures. Editorial: Barbara Young has been doing the editorial for several issues now. Here's where they formally make her lead editor, so Roger can put his full attention on Dragon instead of exhausting himself setting policy for both. Since Dragon definitely got it's groove back this year, hopefully Dungeon will also benefit from the better spread workload. In addition, they congratulate Tracy & Laura Hickman on the birth of their child. Not sure why they're saying that here in particular, when he hasn't done anything in the magazine yet. Oh well, it's still an interesting little bit of trivia. Wonder what they're doing now. :googles: Oh god, she's followed in her father's footsteps, has a horror themed podcast, and released a filk album. Song titles include Dragon Named Larry, My Best Knight, Fake Irish Pub Song :shudders: and worst of all, Ukulele Music. :recoils and hisses like a vampire facing a cross: Do not want! Not listening to that, no way, no how! Moving swiftly on then. Letters: Our first letter bemoans how many adventures are purely about seeking treasure rather than doing good deeds because virtue is it's own reward. Not in a universe where you gain XP by killing things and taking their stuff it isn't. Unless you change those incentives next edition, this will be a constant tension even if you do write adventures with more lofty goals. Second, since the Manual of the Planes just came out, we have someone asking if they can submit outer-planar adventures. Sure. Just don't get too overambitious, because the usual page count limits still apply. Third, we have some errata for the non-euclidean dungeon, and a request for more interlinked city-based adventures in a persistent setting. They've just started doing that in Polyhedron. Subscribe now, get in on the ground floor! :teeth ting: Fourth, David Carl Argall turns up again, complaining that the challenge ratings on their adventures are not scientifically done at all, and two that say they're aimed at the same level can vary hugely in difficulty. Now there's a problem that's never going to go away. Fifth, some generalised praise. You're doing a great job so far, keep it up! Finally, someone complaining about large dungeons with empty rooms. Lengthy exploration and random encounters are boring. Everything you put in the adventure should have a purpose! That's not how the real world works at all, but I guess you've got to find the right balance between pure sandbox and railroad for your group. [/QUOTE]
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