Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8139140" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 9: Jan/Feb 1988</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Crypt of Istaris: Another Finnish-influenced tournament adventure where the PC's are on the clock to finish the mission or face dire consequences? How very odd. It's not an obvious combination of elements at all. One of the joys of the arctic circle in real life is the several months a year when day or night becomes constant, and you don't have to keep your body clock bound to the insistent 24 hour rhythm the rest of the world imposes on you. But anyway, you have 4 in-game (and real world) hours to find and destroy two macguffins before the planets align, and untold destruction is delivered on the land. Are your characters up to the job?! Fortunately, it's only a single-round adventure, so the actual dungeon itself isn't a railroad pushing you from one encounter to the next with no room to deviate from the story like the Maiden of Pain series. There are multiple objectives, and you could succeed or fail in each of them independently of the others. Like many tournament adventures, it has a scoring system so you can directly compare how you did overall to all the other groups that have been through it. Overall, I think it falls somewhere in the middle of the pack quality-wise, neither particularly good or bad, which is still an improvement from the last time they went here. I can live with that.</p><p></p><p></p><p></p><p>The Djinni's Ring: Ooh. Another interesting experiment here, as they try out a solo chose your own path adventure like the Fighting Fantasy series. That's a good way to keep up variety, and particularly good for people who haven't got a group, and would otherwise just be collecting the magazine to read. They take pains to make sure everything in here works even if you haven't read the full rules, simplifying the stats somewhat. Of course, since it's only 11 pages, not a full book like those, it won't occupy you more than an hour or two even if you roll through all the encounters legitimately, explore every branching pathway and go all the way back to the start each time you make the wrong choice and die horribly. (of which there are a fair few, as is the nature of Fighting Fantasy books) Take the role of an elf trying to free a genie in an ancient abandoned palace. While you can try to leave, you'll die of dehydration before you can get back to civilisation. Other than that, you do actually have plenty of meaningful choices, tracking your equipment really matters, and you'll both expend resources and gain new ones that could be crucial later on. It's a pretty decent dungeon crawl, and I just wish it was longer. Hopefully there'll be some more of these over the course of the magazine to come.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8139140, member: 27780"] [b][u]Dungeon Issue 9: Jan/Feb 1988[/u][/b] part 3/5 The Crypt of Istaris: Another Finnish-influenced tournament adventure where the PC's are on the clock to finish the mission or face dire consequences? How very odd. It's not an obvious combination of elements at all. One of the joys of the arctic circle in real life is the several months a year when day or night becomes constant, and you don't have to keep your body clock bound to the insistent 24 hour rhythm the rest of the world imposes on you. But anyway, you have 4 in-game (and real world) hours to find and destroy two macguffins before the planets align, and untold destruction is delivered on the land. Are your characters up to the job?! Fortunately, it's only a single-round adventure, so the actual dungeon itself isn't a railroad pushing you from one encounter to the next with no room to deviate from the story like the Maiden of Pain series. There are multiple objectives, and you could succeed or fail in each of them independently of the others. Like many tournament adventures, it has a scoring system so you can directly compare how you did overall to all the other groups that have been through it. Overall, I think it falls somewhere in the middle of the pack quality-wise, neither particularly good or bad, which is still an improvement from the last time they went here. I can live with that. The Djinni's Ring: Ooh. Another interesting experiment here, as they try out a solo chose your own path adventure like the Fighting Fantasy series. That's a good way to keep up variety, and particularly good for people who haven't got a group, and would otherwise just be collecting the magazine to read. They take pains to make sure everything in here works even if you haven't read the full rules, simplifying the stats somewhat. Of course, since it's only 11 pages, not a full book like those, it won't occupy you more than an hour or two even if you roll through all the encounters legitimately, explore every branching pathway and go all the way back to the start each time you make the wrong choice and die horribly. (of which there are a fair few, as is the nature of Fighting Fantasy books) Take the role of an elf trying to free a genie in an ancient abandoned palace. While you can try to leave, you'll die of dehydration before you can get back to civilisation. Other than that, you do actually have plenty of meaningful choices, tracking your equipment really matters, and you'll both expend resources and gain new ones that could be crucial later on. It's a pretty decent dungeon crawl, and I just wish it was longer. Hopefully there'll be some more of these over the course of the magazine to come. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top