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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8146583" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 10: Mar/Apr 1988</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Shrine of Ilsdahur: Fresh from praising John Nephew in the letters page, they have another adventure by him. Like it says on the tin, it's an abandoned shrine to a demon lord. (who does not appear in the adventure, but is statted up anyway because they like their extraneous worldbuilding in here.) It's only a 6 page one, and pretty compact in design even for that, so it's no temple of elemental evil. (Although putting it as a side-encounter between T1 and T2 would actually make a lot of sense) As it's abandoned, some of the dangers have atrophied, but there's still more than enough for a solid single-sessioner. No problems with this, even if it's not ground-breaking in any way.</p><p></p><p></p><p></p><p>The Artisan's Tomb: The Oriental Adventure this issue is one of the shortest ones they've done yet. A ghost asks the PC's to destroy the vase containing it's ashes so it can head off to the afterlife. Go to it's tomb, face a couple of cursory challenges, and that's it. No twist, no particularly clever use of the cultural details that mean it couldn't be used with a western ghost. It's 3 pages long, but has less density of information than many of the old Polyhedron Encounters managed in one. Thoroughly dull filler material, obviously selected and laid out in a way to keep the page count neat. I deliver a resounding meh in response.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8146583, member: 27780"] [b][u]Dungeon Issue 10: Mar/Apr 1988[/u][/b] part 2/5 The Shrine of Ilsdahur: Fresh from praising John Nephew in the letters page, they have another adventure by him. Like it says on the tin, it's an abandoned shrine to a demon lord. (who does not appear in the adventure, but is statted up anyway because they like their extraneous worldbuilding in here.) It's only a 6 page one, and pretty compact in design even for that, so it's no temple of elemental evil. (Although putting it as a side-encounter between T1 and T2 would actually make a lot of sense) As it's abandoned, some of the dangers have atrophied, but there's still more than enough for a solid single-sessioner. No problems with this, even if it's not ground-breaking in any way. The Artisan's Tomb: The Oriental Adventure this issue is one of the shortest ones they've done yet. A ghost asks the PC's to destroy the vase containing it's ashes so it can head off to the afterlife. Go to it's tomb, face a couple of cursory challenges, and that's it. No twist, no particularly clever use of the cultural details that mean it couldn't be used with a western ghost. It's 3 pages long, but has less density of information than many of the old Polyhedron Encounters managed in one. Thoroughly dull filler material, obviously selected and laid out in a way to keep the page count neat. I deliver a resounding meh in response. [/QUOTE]
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