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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8153637" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 11: May/Jun 1988</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. Once again wizards fail to adhere to proper health and safety protocols, and face the consequences. Just how large will the explosion be this time, and how will the fallout affect the PC's when they come to explore the area? Will there be untold treasures, or only mutated monsters to deal with? Let's turn the pages and hope they aren't booby-trapped with explosive runes that'll just create more ruins.</p><p></p><p></p><p></p><p>Editorial: The editorial once again has to deal with the fact that most people aren't as original or unique as they think they are. A book, a song, some technological development, a bit of news, and a few months later, a whole bunch of variants on the same idea crop up like mushrooms. In this case, it's shapeshifters which have received an unusual number of submissions in quick succession. I wonder what inspired that? Oh to have the vast awareness of the universe that would enable you to track back to the butterfly flapping that set all these stories in motion. Oh well, until such omniscience is within our reach, I'll just have to keep on assimilating data and analysing it to form connections the hard way. </p><p></p><p></p><p></p><p>Letters: The writer of the adventure that David Carl Argall criticised for being too tough bites back. It was the right level of challenge for <em>his</em> players at that level, yours must suck at tactics by comparison. This is why an adventure can't be said to be properly playtested unless it's been run by multiple groups with no direct contact with the original writer, so you can get a statistical analysis of average performance. </p><p></p><p>Some errata for The Wounded Worm. Being crippled should be y'know, genuinely crippling.</p><p></p><p>More errata, this time for the Shrine of Ilsidahur. There's always more the writers think to add after sending in the "final" version. Naming your versioned save file for a project whatever_final is just tempting fate.</p><p></p><p>Someone asking if you need an agent to submit to TSR. Nope, and they'd be more surprised if you did go through one. Despite their rapid growth, RPG's are still a cottage industry, and no-one in it remotely approaches that level of bureaucratic gatekeeping. Just get your hustle on, the bar for entry isn't actually that high.</p><p></p><p>Some more details on WWII coded radio broadcasts. The intricacies of espionage and counter-espionage is something that has filled whole books. They can't really do it justice here. </p><p></p><p>And finally, suggestions on how to improve the solo module idea. Maybe next time. Hopefully prospective writers are indeed paying attention to the letters page.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8153637, member: 27780"] [b][u]Dungeon Issue 11: May/Jun 1988[/u][/b] part 1/5 68 pages. Once again wizards fail to adhere to proper health and safety protocols, and face the consequences. Just how large will the explosion be this time, and how will the fallout affect the PC's when they come to explore the area? Will there be untold treasures, or only mutated monsters to deal with? Let's turn the pages and hope they aren't booby-trapped with explosive runes that'll just create more ruins. Editorial: The editorial once again has to deal with the fact that most people aren't as original or unique as they think they are. A book, a song, some technological development, a bit of news, and a few months later, a whole bunch of variants on the same idea crop up like mushrooms. In this case, it's shapeshifters which have received an unusual number of submissions in quick succession. I wonder what inspired that? Oh to have the vast awareness of the universe that would enable you to track back to the butterfly flapping that set all these stories in motion. Oh well, until such omniscience is within our reach, I'll just have to keep on assimilating data and analysing it to form connections the hard way. Letters: The writer of the adventure that David Carl Argall criticised for being too tough bites back. It was the right level of challenge for [i]his[/i] players at that level, yours must suck at tactics by comparison. This is why an adventure can't be said to be properly playtested unless it's been run by multiple groups with no direct contact with the original writer, so you can get a statistical analysis of average performance. Some errata for The Wounded Worm. Being crippled should be y'know, genuinely crippling. More errata, this time for the Shrine of Ilsidahur. There's always more the writers think to add after sending in the "final" version. Naming your versioned save file for a project whatever_final is just tempting fate. Someone asking if you need an agent to submit to TSR. Nope, and they'd be more surprised if you did go through one. Despite their rapid growth, RPG's are still a cottage industry, and no-one in it remotely approaches that level of bureaucratic gatekeeping. Just get your hustle on, the bar for entry isn't actually that high. Some more details on WWII coded radio broadcasts. The intricacies of espionage and counter-espionage is something that has filled whole books. They can't really do it justice here. And finally, suggestions on how to improve the solo module idea. Maybe next time. Hopefully prospective writers are indeed paying attention to the letters page. [/QUOTE]
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