Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8163764" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 12: Jul/Aug 1988</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Huddle Farm: Begorrah! Willie Walsh goes full Oirish on us in this lighthearted tale of feuding halflings beset by mischievous leprechauns. The PC's are hired by the aforementioned Huddle family, who disturbed a leprechaun living on their land, and are now regularly waking up to all sorts of silliness done to their property. They suspect their neighbours, which is of course causing further problems with their accusations and retaliations against the wrong target. Will the PC's be smart enough to catch the real culprit, and will they be able to convince their employers to believe them and make amends? You know, if you're going to do a mystery-based adventure, you really shouldn't spoil the solution on the cover. I guess that like the index, that's an editorial error rather than one on the writer's part, but it still makes this one a lot easier than it would be otherwise, as there's not many adventures where the PC's are employed by halflings, so it's more likely to trip the memory of any well-read players. You may want to reskin the details a little if you actually use it to throw your players off the scent. Basic organisational problems aside, it's still an entertaining read packed with little details, another of those adventures that's useful as a bit of worldbuiding to come back too between dungeon delves, not just passed through once and cleared out. Until you can live entirely on conjured food and sleep in extradimensional mansions, you're always going to want to maintain a good relationship with the people who keep you fed and supplied. Giving them fleshed out personalities and histories definitely doesn't hurt your game. </p><p></p><p></p><p></p><p>With a definite spike in wackiness as well as some weak editorial choices, this is one the issues I've found least usable so far. It still makes for interesting reading, but it's definitely aimed at a younger, more lighthearted audience rather than long-term players. I guess that's one of the drawbacks of the 2e code of conduct and general editorial policy. Oh well, they still managed to produce plenty of cool stuff in the 90's despite it. Let's see what direction next issue will go in, and if there'll be anything pushing the envelope in there.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8163764, member: 27780"] [b][u]Dungeon Issue 12: Jul/Aug 1988[/u][/b] part 5/5 Huddle Farm: Begorrah! Willie Walsh goes full Oirish on us in this lighthearted tale of feuding halflings beset by mischievous leprechauns. The PC's are hired by the aforementioned Huddle family, who disturbed a leprechaun living on their land, and are now regularly waking up to all sorts of silliness done to their property. They suspect their neighbours, which is of course causing further problems with their accusations and retaliations against the wrong target. Will the PC's be smart enough to catch the real culprit, and will they be able to convince their employers to believe them and make amends? You know, if you're going to do a mystery-based adventure, you really shouldn't spoil the solution on the cover. I guess that like the index, that's an editorial error rather than one on the writer's part, but it still makes this one a lot easier than it would be otherwise, as there's not many adventures where the PC's are employed by halflings, so it's more likely to trip the memory of any well-read players. You may want to reskin the details a little if you actually use it to throw your players off the scent. Basic organisational problems aside, it's still an entertaining read packed with little details, another of those adventures that's useful as a bit of worldbuiding to come back too between dungeon delves, not just passed through once and cleared out. Until you can live entirely on conjured food and sleep in extradimensional mansions, you're always going to want to maintain a good relationship with the people who keep you fed and supplied. Giving them fleshed out personalities and histories definitely doesn't hurt your game. With a definite spike in wackiness as well as some weak editorial choices, this is one the issues I've found least usable so far. It still makes for interesting reading, but it's definitely aimed at a younger, more lighthearted audience rather than long-term players. I guess that's one of the drawbacks of the 2e code of conduct and general editorial policy. Oh well, they still managed to produce plenty of cool stuff in the 90's despite it. Let's see what direction next issue will go in, and if there'll be anything pushing the envelope in there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top