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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8166353" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 43: September 1988</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Radiating Magic: After a couple of articles that cover distinctly underrepresented systems, we go back to one of THE biggest topics over the years, new magical items for D&D. Thankfully it's the kind which have histories and quirky combinations of several powers rather than the generic & boring +whatever. Let's take a closer look. </p><p></p><p>Mervic's Dagger is an intelligent weapon that boosts a compatible wizard's spellcasting on top of it's own tricks. Rescue it from the boredom of the treasure hoard and it'll be very pleased. </p><p></p><p>Caeren-Uroth lets worthy Rangers speak to the animals. Sure, they can do that anyway at high enough level, but it'll save them a spell slot for other uses. Now you can get your Disney on all the time! </p><p></p><p>The Mace of Tasirond gives a worthy character wielding it a whole suite of undead smashing powers. What's more interesting is that unworthy ones trying to use it get cursed to find someone worthy and give it to them ASAP. This will likely leave them in a foul mood afterwards, so you might get a chance to try those powers out straight away. It's an amusing twist on the whole chosen one trope. </p><p></p><p>Torshorak gives you extra bonuses against elves, with the side-effects of berserker rage. Might not be the best option against enemies with mobility and ranged weapons that can use them to lead you into traps, but I guess even goblin spellcasters aren't the smartest tools in the shed. They might still win in the long run due to their faster breeding rate.</p><p></p><p>Hadrion's Spear detects and warns you of any backstabbing attempts, a very useful power when you're commander of treacherous mercenaries. Yugoloths might be smart enough to replace your failsafe with a disguised spear battleloth while you sleep, but against more mundane enemies, it's a pretty good bit of offence and defence. </p><p></p><p>Rainbow Armor gives you a small fraction of Heimdall's omniscience. Of course, it makes you pretty obvious as well, so no point trying to be stealthy in it. Just embrace the fabulousness. </p><p></p><p>Undead Armor is your basic evil overlord armor made of bones, that keeps you safe amongst them and boosts your ability to control them. Good guys will find themselves experiencing unpleasant wardrobe malfunctions if they try to wear it. </p><p></p><p>Kirith-Kanoi is a shield that magnifies dwarf's natural spell resistance to outright reflection. Better remember to put it down before applying any buffing spells pre-combat. </p><p></p><p>Prisms of Distraction are your basic hypnotic effect. Decidedly meh by comparison with the rest of these. </p><p></p><p>Pillows of Regeneration double your healing and halve your spell recovery time when slept on. Now your wizards and clerics can properly pull their weight on the night watch shifts.</p><p></p><p>Wands of Burdening give you a sudden sharp reminder you should be tracking encumbrance by loading a load of extra weight on your frame. It doesn't have a duration either, so whether it wears off, or you'll need a dispel magic or remove curse to deal with it will be up to the sadism of your DM. Muahahaha!</p><p></p><p>Augricrone's Tablecloth creates a decent sized feast when shaken and spread out. It only works once a day, so it won't completely solve your wilderness logistic problems, but it certainly helps reduce the issues the previous item exaggerated.</p><p></p><p>All pretty useful then. It's been a while since I've done one of these, so it's actually nice to see this in Polyhedron. As long as they don't crowd out the more unique selling points of the newszine, I wouldn't object to this kind of new crunch coming slightly more frequently. Or bump off the Rogues Gallery, as they aren't particularly useful. Speaking of which…..</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8166353, member: 27780"] [b][u]Polyhedron Issue 43: September 1988[/u][/b] part 3/5 Radiating Magic: After a couple of articles that cover distinctly underrepresented systems, we go back to one of THE biggest topics over the years, new magical items for D&D. Thankfully it's the kind which have histories and quirky combinations of several powers rather than the generic & boring +whatever. Let's take a closer look. Mervic's Dagger is an intelligent weapon that boosts a compatible wizard's spellcasting on top of it's own tricks. Rescue it from the boredom of the treasure hoard and it'll be very pleased. Caeren-Uroth lets worthy Rangers speak to the animals. Sure, they can do that anyway at high enough level, but it'll save them a spell slot for other uses. Now you can get your Disney on all the time! The Mace of Tasirond gives a worthy character wielding it a whole suite of undead smashing powers. What's more interesting is that unworthy ones trying to use it get cursed to find someone worthy and give it to them ASAP. This will likely leave them in a foul mood afterwards, so you might get a chance to try those powers out straight away. It's an amusing twist on the whole chosen one trope. Torshorak gives you extra bonuses against elves, with the side-effects of berserker rage. Might not be the best option against enemies with mobility and ranged weapons that can use them to lead you into traps, but I guess even goblin spellcasters aren't the smartest tools in the shed. They might still win in the long run due to their faster breeding rate. Hadrion's Spear detects and warns you of any backstabbing attempts, a very useful power when you're commander of treacherous mercenaries. Yugoloths might be smart enough to replace your failsafe with a disguised spear battleloth while you sleep, but against more mundane enemies, it's a pretty good bit of offence and defence. Rainbow Armor gives you a small fraction of Heimdall's omniscience. Of course, it makes you pretty obvious as well, so no point trying to be stealthy in it. Just embrace the fabulousness. Undead Armor is your basic evil overlord armor made of bones, that keeps you safe amongst them and boosts your ability to control them. Good guys will find themselves experiencing unpleasant wardrobe malfunctions if they try to wear it. Kirith-Kanoi is a shield that magnifies dwarf's natural spell resistance to outright reflection. Better remember to put it down before applying any buffing spells pre-combat. Prisms of Distraction are your basic hypnotic effect. Decidedly meh by comparison with the rest of these. Pillows of Regeneration double your healing and halve your spell recovery time when slept on. Now your wizards and clerics can properly pull their weight on the night watch shifts. Wands of Burdening give you a sudden sharp reminder you should be tracking encumbrance by loading a load of extra weight on your frame. It doesn't have a duration either, so whether it wears off, or you'll need a dispel magic or remove curse to deal with it will be up to the sadism of your DM. Muahahaha! Augricrone's Tablecloth creates a decent sized feast when shaken and spread out. It only works once a day, so it won't completely solve your wilderness logistic problems, but it certainly helps reduce the issues the previous item exaggerated. All pretty useful then. It's been a while since I've done one of these, so it's actually nice to see this in Polyhedron. As long as they don't crowd out the more unique selling points of the newszine, I wouldn't object to this kind of new crunch coming slightly more frequently. Or bump off the Rogues Gallery, as they aren't particularly useful. Speaking of which….. [/QUOTE]
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