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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8167625" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 43: September 1988</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Great Familiars: Speaking of sidekicks, Vince Garcia manages a second article in the same issue, this time on the classic subject of wizard familiars. That's one that showed up several times in Dragon, often with some nice bits of crunch to make them more powerful and interesting. No new mechanical bits here, but several interesting actual play stories involving the relationships between PC's and their familiars and the personalities they developed over time. Like the Paranoia article, it's mainly useful as inspiration, and full of lighthearted humour while still having serious underpinnings. Nothing groundbreaking, but a pretty decent way to round off the issue. </p><p></p><p></p><p></p><p>A very noticeable high point in terms of overall quality here in both article writing quality and production values, showing that it really makes a difference to have an engaged audience rather than a passive one. That's a trend I definitely hope continues. Let's press on and see how the ongoing membership drive will add to their numbers and resources.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8167625, member: 27780"] [b][u]Polyhedron Issue 43: September 1988[/u][/b] part 5/5 Great Familiars: Speaking of sidekicks, Vince Garcia manages a second article in the same issue, this time on the classic subject of wizard familiars. That's one that showed up several times in Dragon, often with some nice bits of crunch to make them more powerful and interesting. No new mechanical bits here, but several interesting actual play stories involving the relationships between PC's and their familiars and the personalities they developed over time. Like the Paranoia article, it's mainly useful as inspiration, and full of lighthearted humour while still having serious underpinnings. Nothing groundbreaking, but a pretty decent way to round off the issue. A very noticeable high point in terms of overall quality here in both article writing quality and production values, showing that it really makes a difference to have an engaged audience rather than a passive one. That's a trend I definitely hope continues. Let's press on and see how the ongoing membership drive will add to their numbers and resources. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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