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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8168249" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 13: Sep/Oct 1988</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. A T-Rex busting through the wall like the Kool-aid man! Those house builders have definitely been cutting corners on their construction if it breaks that easily. Well, this'll definitely appeal to the Jurassic Park crowd then. Let's see how well constructed the insides are, and what design flaws will result in the monsters getting loose to terrify the players this time around. </p><p></p><p></p><p></p><p>Editorial: Wouldya like to take a survey?! We don't want our customer satisfaction index to go down da hooooole. Yup, it's that time again. They do it every few years. Will they ask the right questions to get useful data, and will they heed it even if they do? Unfortunately, the questionnaire isn't included in the scan, so i can't assess it for myself. Oh well, it's a pretty trivial piece of history anyway. I doubt I'm missing much.</p><p></p><p></p><p></p><p>Letters: Our first letter asks what happens if you pull the sword out of the stone in Anthraxus's temple. You get a disease-infested sword, duh. Bad idea unless you're undead or something else that's immune, otherwise you'll be suffering from it the most. </p><p></p><p>The second letter grumbles at the amount of goofy stuff they've included in recent adventures and artwork. Oh don't be such a downer. Those are the most memorable bits! Gaming is supposed to be, y'know, fun. Trust me, you'd miss them if they stopped entirely. I know I did when Dragon became all generic and serious in the mid-2000's, and I strongly suspect this magazine'll suffer the same fate since they shared most of the staff. </p><p></p><p>The third thinks that to get more readers, they should make the magazine larger and monthly. That's kinda a chicken and egg problem. Because they're smaller, they get fewer adverts and submissions, which means they can't afford to make Dungeon as big as Dragon. Get a virtuous cycle going, increase circulation, and they'll be able to do what you want.</p><p></p><p>The 4th is just generalised praise. They've got the overall formula right and shouldn't mess with it. I'm sure many others think so too, but didn't bother to write in, because satisfied customers have no need to do so.</p><p></p><p>5th grumbles about solo adventures, and issues 3&4 going out of print so quickly. Such is the nature of periodicals. Their ephemeral nature means if you don't like one article, another'll be along soon enough. </p><p></p><p>6th is David Howery again, who would also like the magazine more frequent and ambitious, with more high level challenges and multi-part adventures spanning multiple issues. Hear Hear! But then, I will always come down on the side of the hardcore, as it makes things much less repetitive for what i do.</p><p></p><p>7th is another in favor of solo modules, showing this topic continues to be one of the most contentious issues amongst the readers in general. Hopefully that won't scare them off including them entirely. </p><p></p><p>And finally, we have a tedious bit of postal service bureaucratic nonsense. Why oh why won't UPS deliver to PO Boxes?! Do they not want our money? Another petty hassle that will always be with us.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8168249, member: 27780"] [b][u]Dungeon Issue 13: Sep/Oct 1988[/u][/b] part 1/5 68 pages. A T-Rex busting through the wall like the Kool-aid man! Those house builders have definitely been cutting corners on their construction if it breaks that easily. Well, this'll definitely appeal to the Jurassic Park crowd then. Let's see how well constructed the insides are, and what design flaws will result in the monsters getting loose to terrify the players this time around. Editorial: Wouldya like to take a survey?! We don't want our customer satisfaction index to go down da hooooole. Yup, it's that time again. They do it every few years. Will they ask the right questions to get useful data, and will they heed it even if they do? Unfortunately, the questionnaire isn't included in the scan, so i can't assess it for myself. Oh well, it's a pretty trivial piece of history anyway. I doubt I'm missing much. Letters: Our first letter asks what happens if you pull the sword out of the stone in Anthraxus's temple. You get a disease-infested sword, duh. Bad idea unless you're undead or something else that's immune, otherwise you'll be suffering from it the most. The second letter grumbles at the amount of goofy stuff they've included in recent adventures and artwork. Oh don't be such a downer. Those are the most memorable bits! Gaming is supposed to be, y'know, fun. Trust me, you'd miss them if they stopped entirely. I know I did when Dragon became all generic and serious in the mid-2000's, and I strongly suspect this magazine'll suffer the same fate since they shared most of the staff. The third thinks that to get more readers, they should make the magazine larger and monthly. That's kinda a chicken and egg problem. Because they're smaller, they get fewer adverts and submissions, which means they can't afford to make Dungeon as big as Dragon. Get a virtuous cycle going, increase circulation, and they'll be able to do what you want. The 4th is just generalised praise. They've got the overall formula right and shouldn't mess with it. I'm sure many others think so too, but didn't bother to write in, because satisfied customers have no need to do so. 5th grumbles about solo adventures, and issues 3&4 going out of print so quickly. Such is the nature of periodicals. Their ephemeral nature means if you don't like one article, another'll be along soon enough. 6th is David Howery again, who would also like the magazine more frequent and ambitious, with more high level challenges and multi-part adventures spanning multiple issues. Hear Hear! But then, I will always come down on the side of the hardcore, as it makes things much less repetitive for what i do. 7th is another in favor of solo modules, showing this topic continues to be one of the most contentious issues amongst the readers in general. Hopefully that won't scare them off including them entirely. And finally, we have a tedious bit of postal service bureaucratic nonsense. Why oh why won't UPS deliver to PO Boxes?! Do they not want our money? Another petty hassle that will always be with us. [/QUOTE]
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