Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8171683" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 13: Sep/Oct 1988</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Of Nests and Nations: So this is where King Gizzard & the Lizard Wizard got their name from! That's an incredibly obscure bit of gaming history to reference, which i guess is fitting for a band which makes such weird and progressive music. Equally fittingly, this is a rather weird adventure in itself. A highly specific mystery adventure set in Specularum, referencing lots of things from other basic D&D supplements to the point where it's considerably more advanced than any of the AD&D adventures this issue. It does lots of cool rules as physics tricks, and meticulously explains it's workings for the DM behind the scenes, while still being tough and complex enough that players will probably be baffled even though there are plenty of clues if you know the right questions to ask. The dinosaurs appearing mysteriously in the middle of the city make perfect sense in context, and the timeline of escalating weirdness gives it plenty of flexibility and nonlinearity. I'm definitely not going to spoil the finer details, as that'd ruin the adventure, but this was an awesome read, and hopefully an awesome game for those groups who fit the qualifications to use it. Even more than the last adventure, it's sufficiently complex and specific in flavour that it won't work with every group, but for those it does fit, it'll REALLY work brilliantly. This is definitely the kind of uniqueness that I crave in adventure design and I love it even more than Tortles of the Purple Sage.</p><p></p><p></p><p></p><p>With two adventures that are completely combat-free, two more that are quite setting specific, and lots of worldbuilding details in all of them, this issue pushes the limits of what they define as adventures by a fair bit. Even more interestingly, all these experiments are on the good end of the quality spectrum, making this issue very fun overall to read and review even if they definitely won't all fit every group and setting. Let's hope they find another different set of pleasing experiments to push the limits of what you can do with your game next time as well.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8171683, member: 27780"] [b][u]Dungeon Issue 13: Sep/Oct 1988[/u][/b] part 5/5 Of Nests and Nations: So this is where King Gizzard & the Lizard Wizard got their name from! That's an incredibly obscure bit of gaming history to reference, which i guess is fitting for a band which makes such weird and progressive music. Equally fittingly, this is a rather weird adventure in itself. A highly specific mystery adventure set in Specularum, referencing lots of things from other basic D&D supplements to the point where it's considerably more advanced than any of the AD&D adventures this issue. It does lots of cool rules as physics tricks, and meticulously explains it's workings for the DM behind the scenes, while still being tough and complex enough that players will probably be baffled even though there are plenty of clues if you know the right questions to ask. The dinosaurs appearing mysteriously in the middle of the city make perfect sense in context, and the timeline of escalating weirdness gives it plenty of flexibility and nonlinearity. I'm definitely not going to spoil the finer details, as that'd ruin the adventure, but this was an awesome read, and hopefully an awesome game for those groups who fit the qualifications to use it. Even more than the last adventure, it's sufficiently complex and specific in flavour that it won't work with every group, but for those it does fit, it'll REALLY work brilliantly. This is definitely the kind of uniqueness that I crave in adventure design and I love it even more than Tortles of the Purple Sage. With two adventures that are completely combat-free, two more that are quite setting specific, and lots of worldbuilding details in all of them, this issue pushes the limits of what they define as adventures by a fair bit. Even more interestingly, all these experiments are on the good end of the quality spectrum, making this issue very fun overall to read and review even if they definitely won't all fit every group and setting. Let's hope they find another different set of pleasing experiments to push the limits of what you can do with your game next time as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top