Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8172507" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 44: November 1988</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>40 pages. How many nuyen for that sword, chummer? A curiously cyberpunk looking cover, especially considering Shadowrun hasn't even been released yet. Looking at the credits, it's by Tim Bradstreet, which explains everything. I guess his art style was just naturally like that, and the writing eventually caught up to give it a proper place in gaming history. Well, that's an interesting turnup for the books even before we've got properly started. Let's see if anything else is conspicuously ahead of it's time in here. </p><p></p><p></p><p></p><p>Notes From HQ: For a second year in a row, things actually went smoothly at Gen Con, which they're very happy about. Somehow Polyhedron managed to win both best professional gaming magazine and best amateur gaming magazine, which obviously they're even happier about, although it does raise questions about the nebulousness of the qualifying factors for each of those categories and if that loophole ought to be closed for future years. As with every year so far, there were both more attendees, and more different tournament games to choose from, making for increasingly difficult choices if you wanted to play everything. An unusually large number of the modules are familiar names to me, and will be republished as official ones on sale to the general public in the next year or two. Hopefully this means they were good, rather than the publishers being lazy. An equally large number of familiar names get their fair share of the credit for putting in a ton of unpaid work in to organise all this. It all seems pretty positive overall. Just don't forget the hard-earned lessons of a couple of years ago, otherwise you'll once again find yourselves dealing with the same problems. </p><p></p><p></p><p></p><p>Letters: The first letter is a rather long one by one of their regional directors defending the decision to keep the precise details of their scoring system secret. You proved you couldn't be trusted to know all the details without lawyering them. This is your own fault. Well, maybe not you personally, but you know what I mean. In any case, you'll just have to trust us. Why would we mess around and play favourites with the scoring anyway?</p><p></p><p>The second complains about people going to conventions as a group and then all signing up to the same game as a group, crowding out any other players who also have to play with them with in-jokes. This is why randomisation of groups is helpful, especially in multi-round competitive tournaments where there's lots of them all playing the same modules at once. It prevents nepotism and forces you to actually talk to new people. Might be a bit more stressful, but more fun in the long run. </p><p></p><p>Finally, we have another letter of generalised praise, and request for info on their current publishing guidelines. Both need repeating regularly to keep things running smoothly.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8172507, member: 27780"] [b][u]Polyhedron Issue 44: November 1988[/u][/b] part 1/5 40 pages. How many nuyen for that sword, chummer? A curiously cyberpunk looking cover, especially considering Shadowrun hasn't even been released yet. Looking at the credits, it's by Tim Bradstreet, which explains everything. I guess his art style was just naturally like that, and the writing eventually caught up to give it a proper place in gaming history. Well, that's an interesting turnup for the books even before we've got properly started. Let's see if anything else is conspicuously ahead of it's time in here. Notes From HQ: For a second year in a row, things actually went smoothly at Gen Con, which they're very happy about. Somehow Polyhedron managed to win both best professional gaming magazine and best amateur gaming magazine, which obviously they're even happier about, although it does raise questions about the nebulousness of the qualifying factors for each of those categories and if that loophole ought to be closed for future years. As with every year so far, there were both more attendees, and more different tournament games to choose from, making for increasingly difficult choices if you wanted to play everything. An unusually large number of the modules are familiar names to me, and will be republished as official ones on sale to the general public in the next year or two. Hopefully this means they were good, rather than the publishers being lazy. An equally large number of familiar names get their fair share of the credit for putting in a ton of unpaid work in to organise all this. It all seems pretty positive overall. Just don't forget the hard-earned lessons of a couple of years ago, otherwise you'll once again find yourselves dealing with the same problems. Letters: The first letter is a rather long one by one of their regional directors defending the decision to keep the precise details of their scoring system secret. You proved you couldn't be trusted to know all the details without lawyering them. This is your own fault. Well, maybe not you personally, but you know what I mean. In any case, you'll just have to trust us. Why would we mess around and play favourites with the scoring anyway? The second complains about people going to conventions as a group and then all signing up to the same game as a group, crowding out any other players who also have to play with them with in-jokes. This is why randomisation of groups is helpful, especially in multi-round competitive tournaments where there's lots of them all playing the same modules at once. It prevents nepotism and forces you to actually talk to new people. Might be a bit more stressful, but more fun in the long run. Finally, we have another letter of generalised praise, and request for info on their current publishing guidelines. Both need repeating regularly to keep things running smoothly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top