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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8173371" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 44: November 1988</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The "Other" Game: Another promotional article for Top Secret/S. I., really playing up the idea that it's not just their spy game, it's their all-purpose generic modern day action game. Whether you want gritty, cinematic or pulp, we have modules for that! Buy them so we can justify making more different genre variants and adventure modules. It's a hard life for their designers of other systems trying to get out of the shadow of D&D, but they keep on trying. After all, if they didn't, they'd have to try and shoehorn everything into the D&D system and that works even worse. Will the public save them from overproducing D&D settings? In hindsight that's a big fat nah, but it's good to see them going down fighting. Nothing much else to say here. </p><p></p><p></p><p></p><p>A Few Monsters: Vince Garcia continues to be a frequent contributor to all their periodicals, with another collection of monsters. It's not as if we have a shortage of them, but they're less common here than the other two, so let's see if there's any good reason for them to be in here specifically.</p><p></p><p>Draggers are a good old gotcha monster like Trappers, Cloakers and Piercers, floating slightly underground and then trying to suck people into their maw and submerge to digest them. If you don't have earth manipulating magic to chase after them they present a challenge considerably in excess of their hit dice. Much more old school and ruthless design than I was expecting. </p><p></p><p>Greater Sea Hags are pretty similar to regular ones, only they also have wizard spells equal to their hit dice. The kind of thing that would be covered by giving them actual class levels in 3e, instead of having to make up a new monster just to give a specific NPC more customisation and flexibility. Meh. </p><p></p><p>Living City Ravens have human level intelligence, powers of prophecy, and if you mess with them they can inflict a death curse on you. Just like Ravenloft ravens then. Gothic stuff gets everywhere in D&D worlds. Whatever happened to niche protection? I suppose corvids get everywhere in the real world too, so it's just realistic. Results of being intelligent, social and highly adaptable. Best to give them plenty of respect rather than try to fight unless you want a long-term ironic punishment hanging over your head.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8173371, member: 27780"] [b][u]Polyhedron Issue 44: November 1988[/u][/b] part 2/5 The "Other" Game: Another promotional article for Top Secret/S. I., really playing up the idea that it's not just their spy game, it's their all-purpose generic modern day action game. Whether you want gritty, cinematic or pulp, we have modules for that! Buy them so we can justify making more different genre variants and adventure modules. It's a hard life for their designers of other systems trying to get out of the shadow of D&D, but they keep on trying. After all, if they didn't, they'd have to try and shoehorn everything into the D&D system and that works even worse. Will the public save them from overproducing D&D settings? In hindsight that's a big fat nah, but it's good to see them going down fighting. Nothing much else to say here. A Few Monsters: Vince Garcia continues to be a frequent contributor to all their periodicals, with another collection of monsters. It's not as if we have a shortage of them, but they're less common here than the other two, so let's see if there's any good reason for them to be in here specifically. Draggers are a good old gotcha monster like Trappers, Cloakers and Piercers, floating slightly underground and then trying to suck people into their maw and submerge to digest them. If you don't have earth manipulating magic to chase after them they present a challenge considerably in excess of their hit dice. Much more old school and ruthless design than I was expecting. Greater Sea Hags are pretty similar to regular ones, only they also have wizard spells equal to their hit dice. The kind of thing that would be covered by giving them actual class levels in 3e, instead of having to make up a new monster just to give a specific NPC more customisation and flexibility. Meh. Living City Ravens have human level intelligence, powers of prophecy, and if you mess with them they can inflict a death curse on you. Just like Ravenloft ravens then. Gothic stuff gets everywhere in D&D worlds. Whatever happened to niche protection? I suppose corvids get everywhere in the real world too, so it's just realistic. Results of being intelligent, social and highly adaptable. Best to give them plenty of respect rather than try to fight unless you want a long-term ironic punishment hanging over your head. [/QUOTE]
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