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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8174008" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 44: November 1988</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>With Great Power: This column is still filling out characters from the MX series timeline. The daughters of Spiderman & Doctor Doom, both of which have inherited their parents powers, but with somewhat different personalities. Steve Barton, the new Moon Knight, who's also a lot better at ranged weapons than his predecessor thanks to his dad's training. And the bizarre amnesiac offspring/melding of Cloak & Dagger known only as Twilight, who switches sex and race with the rising and setting of the sun. Thats …… something alright. So yeah, if you want some somewhat cringy Ranma 1/2 style 80's trans representation, apparently Marvel did that too. The whole thing is definitely starting to look like one of their periodic attempts to pass the mantle onto more diverse legacy characters, only to revert to the regular ones after a little while because it didn't sell. How many times have they done that over the years? I guess we'd better keep going, see how long they keep this delve into alternate future possibilities up before getting bored and reverting to the eternal rolling present of regular comic time. </p><p></p><p></p><p></p><p>War's Tide Rising: The adventure this issue is another subject Dungeon hasn't touched at all, despite their increased drawing on supplements in recent issues. A mass combat scenario! Put on your boots, we're going back to our wargaming roots. The PC's are hired by a typically traitorous Mr Johnson to protect a village from a conquering army. Of course, there's a whole load of political stuff and shifting loyalties going on in the army itself to exploit, so it's not just a case of rolling a few rounds of Battlesystem stats and seeing who wins. It is shorter than most of these adventures though, at a mere 6 pages long, it feels like one of the filler quests in Dungeon for when you have a fraction of a session free. Still, it's not a railroad, and it's trying something different, so I'll give this middling marks rather than a outright fail. Just needs a bit of extra DM work to fully flesh out all the action and make it exciting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8174008, member: 27780"] [b][u]Polyhedron Issue 44: November 1988[/u][/b][u][/u] part 3/5 With Great Power: This column is still filling out characters from the MX series timeline. The daughters of Spiderman & Doctor Doom, both of which have inherited their parents powers, but with somewhat different personalities. Steve Barton, the new Moon Knight, who's also a lot better at ranged weapons than his predecessor thanks to his dad's training. And the bizarre amnesiac offspring/melding of Cloak & Dagger known only as Twilight, who switches sex and race with the rising and setting of the sun. Thats …… something alright. So yeah, if you want some somewhat cringy Ranma 1/2 style 80's trans representation, apparently Marvel did that too. The whole thing is definitely starting to look like one of their periodic attempts to pass the mantle onto more diverse legacy characters, only to revert to the regular ones after a little while because it didn't sell. How many times have they done that over the years? I guess we'd better keep going, see how long they keep this delve into alternate future possibilities up before getting bored and reverting to the eternal rolling present of regular comic time. War's Tide Rising: The adventure this issue is another subject Dungeon hasn't touched at all, despite their increased drawing on supplements in recent issues. A mass combat scenario! Put on your boots, we're going back to our wargaming roots. The PC's are hired by a typically traitorous Mr Johnson to protect a village from a conquering army. Of course, there's a whole load of political stuff and shifting loyalties going on in the army itself to exploit, so it's not just a case of rolling a few rounds of Battlesystem stats and seeing who wins. It is shorter than most of these adventures though, at a mere 6 pages long, it feels like one of the filler quests in Dungeon for when you have a fraction of a session free. Still, it's not a railroad, and it's trying something different, so I'll give this middling marks rather than a outright fail. Just needs a bit of extra DM work to fully flesh out all the action and make it exciting. [/QUOTE]
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