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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8177048" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 14: Nov/Dec 1988</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Masqueraider: We start things off with an adventure that seems pretty straightforward at first. Something's been eating the local's herd animals, and the farmers are obviously rather unhappy about this. So they have a bounty out for anyone who kills it. This means you have to traipse around the countryside for a bit and run into a bunch of other mundane challenges before you find out what it is and why it's so hard to catch. Turns out to be a hungry Protein Polymorph. Cunning and able to disguise itself to stalk prey and escape if the fight goes against it, but still basically an animal. So there's no particularly deep plot here, just your basic hunt the tiger mission and bit of general worldbuilding that's given a specific place on the Forgotten Realms map, but is easy enough to plop down in any temperate land. Useful, but not going to be topping any best of lists any time soon. I have no strong feelings about it either way.</p><p></p><p></p><p></p><p>A Question of Balance: Nigel Findley continues to be a very frequent contributor here. This is a bit more lighthearted than most of his adventures, as he pokes at the 4th wall in this little story of a hapless extradimensional traveller from Earth about to be burned at the stake for being a demon ( a doubly ridiculous premise to anyone with knowledge (the planes) as actual demons are both fire resistant and have teleport without error at will) Hopefully the PC's will be both compassionate and smart enough to see the flaws in their logic (even if it's not on their sheets) to intervene and follow the plot hooks to get him back to his own world. In the process they wind up having to fight a creature that might not taxonomically be a demon, but is functionally indistinguishable from one. A reminder that even though they have pinned the AD&D cosmology down a fair bit, there's still a massive extended multiverse out there and you shouldn't feel bound by the creatures and locations in the great wheel. After all, the official designers will tear it down and radically change it from edition to edition. Is it really worth holding yourself to higher standards than them? Pretty decent overall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8177048, member: 27780"] [b][u]Dungeon Issue 14: Nov/Dec 1988[/u][/b] part 2/5 Masqueraider: We start things off with an adventure that seems pretty straightforward at first. Something's been eating the local's herd animals, and the farmers are obviously rather unhappy about this. So they have a bounty out for anyone who kills it. This means you have to traipse around the countryside for a bit and run into a bunch of other mundane challenges before you find out what it is and why it's so hard to catch. Turns out to be a hungry Protein Polymorph. Cunning and able to disguise itself to stalk prey and escape if the fight goes against it, but still basically an animal. So there's no particularly deep plot here, just your basic hunt the tiger mission and bit of general worldbuilding that's given a specific place on the Forgotten Realms map, but is easy enough to plop down in any temperate land. Useful, but not going to be topping any best of lists any time soon. I have no strong feelings about it either way. A Question of Balance: Nigel Findley continues to be a very frequent contributor here. This is a bit more lighthearted than most of his adventures, as he pokes at the 4th wall in this little story of a hapless extradimensional traveller from Earth about to be burned at the stake for being a demon ( a doubly ridiculous premise to anyone with knowledge (the planes) as actual demons are both fire resistant and have teleport without error at will) Hopefully the PC's will be both compassionate and smart enough to see the flaws in their logic (even if it's not on their sheets) to intervene and follow the plot hooks to get him back to his own world. In the process they wind up having to fight a creature that might not taxonomically be a demon, but is functionally indistinguishable from one. A reminder that even though they have pinned the AD&D cosmology down a fair bit, there's still a massive extended multiverse out there and you shouldn't feel bound by the creatures and locations in the great wheel. After all, the official designers will tear it down and radically change it from edition to edition. Is it really worth holding yourself to higher standards than them? Pretty decent overall. [/QUOTE]
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