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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8177780" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 14: Nov/Dec 1988</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Stranded on the Baron's Island: Stranded on a small island with a mystery to solve before you can leave? That's an idea they'll use several times in Ravenloft in somewhat darker form. Willie Walsh gives us an intriguingly multilayered detective story where the PC's initially think they just have to solve a simple jewel theft, and then find out that the whole scenario is not what it seems, and most of the other guests have their own secrets that they're trying to protect unrelated to the main plot. Some are minor and comical, and some are significant subplots that'll occupy a whole load of time and roleplaying fun if brought to light. It's basically a Poirot or Miss Marple story converted into a D&D plot. As such it definitely requires a fair bit of genre buy-in from the players to function, and a DM who can ham up the acting on all these characters. If you do meet those qualifications, it looks like great fun, with enough depth and twists to keep you going for quite a few sessions before exhausting the possibilities unless they get lucky and jump to the right solution straight away. It was definitely pretty entertaining to read in any case. </p><p></p><p></p><p></p><p>Gen Con is barely over, and they're already planning ahead to the next one. As with last year, they give Dungeon buyers in particular the opportunity to save money and get the best slots by filling in the early bird registration form.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8177780, member: 27780"] [b][u]Dungeon Issue 14: Nov/Dec 1988[/u][/b] part 3/5 Stranded on the Baron's Island: Stranded on a small island with a mystery to solve before you can leave? That's an idea they'll use several times in Ravenloft in somewhat darker form. Willie Walsh gives us an intriguingly multilayered detective story where the PC's initially think they just have to solve a simple jewel theft, and then find out that the whole scenario is not what it seems, and most of the other guests have their own secrets that they're trying to protect unrelated to the main plot. Some are minor and comical, and some are significant subplots that'll occupy a whole load of time and roleplaying fun if brought to light. It's basically a Poirot or Miss Marple story converted into a D&D plot. As such it definitely requires a fair bit of genre buy-in from the players to function, and a DM who can ham up the acting on all these characters. If you do meet those qualifications, it looks like great fun, with enough depth and twists to keep you going for quite a few sessions before exhausting the possibilities unless they get lucky and jump to the right solution straight away. It was definitely pretty entertaining to read in any case. Gen Con is barely over, and they're already planning ahead to the next one. As with last year, they give Dungeon buyers in particular the opportunity to save money and get the best slots by filling in the early bird registration form. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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