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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8178552" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 14: Nov/Dec 1988</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Master of Puppets: :metallica intensifies: Ah joy. Time for an evil marionette episode. Another thing that they'd revisit in Ravenloft with a different spin and somewhat greater length. An evil monk/wizard stole a magic manual for the creation of constructs, and is putting it to uses that are not only evil, but aesthetically horrifying as well. There's no Dark Powers here to suck him into an ironic punishment for eternity, and worse, he'll get rewarded by Asmodeus if allowed to carry out his plans uninterrupted so you'd better foil him and fast. So you get to go through a dungeon filled with lots of interesting new puppet monsters, plus a couple of new magic items as well, making this one very plunderable for parts. (both in and out of game) It definitely has the evil funhouse spirit, with plenty of tricks and traps on top of the puppets, and a villain who's actively involved in supporting the monsters and taunting the PC's instead of lurking at the bottom. The PC's should thoroughly hate him by the end of this, making his defeat all the more satisfying. This gets my approval on multiple levels of design. Muahahahaha. </p><p></p><p></p><p></p><p>Phantasm's Chasm: As usual, we have a little encounter that seems chosen to make sure the amount of content matches the page count. The title is self-explanatory so hiding spoilers is pointless. A canyon is turned into a trap by a gang of humanoids led by a couple of illusionists. They'll use their spells intelligently to confuse the PC's and keep them at a disadvantage while the muscle attacks. Nicely in theme, but not as imaginative in the quality or quantity of tricks as the previous adventures this issue. Definitely filler overall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8178552, member: 27780"] [b][u]Dungeon Issue 14: Nov/Dec 1988[/u][/b] part 4/5 Master of Puppets: :metallica intensifies: Ah joy. Time for an evil marionette episode. Another thing that they'd revisit in Ravenloft with a different spin and somewhat greater length. An evil monk/wizard stole a magic manual for the creation of constructs, and is putting it to uses that are not only evil, but aesthetically horrifying as well. There's no Dark Powers here to suck him into an ironic punishment for eternity, and worse, he'll get rewarded by Asmodeus if allowed to carry out his plans uninterrupted so you'd better foil him and fast. So you get to go through a dungeon filled with lots of interesting new puppet monsters, plus a couple of new magic items as well, making this one very plunderable for parts. (both in and out of game) It definitely has the evil funhouse spirit, with plenty of tricks and traps on top of the puppets, and a villain who's actively involved in supporting the monsters and taunting the PC's instead of lurking at the bottom. The PC's should thoroughly hate him by the end of this, making his defeat all the more satisfying. This gets my approval on multiple levels of design. Muahahahaha. Phantasm's Chasm: As usual, we have a little encounter that seems chosen to make sure the amount of content matches the page count. The title is self-explanatory so hiding spoilers is pointless. A canyon is turned into a trap by a gang of humanoids led by a couple of illusionists. They'll use their spells intelligently to confuse the PC's and keep them at a disadvantage while the muscle attacks. Nicely in theme, but not as imaginative in the quality or quantity of tricks as the previous adventures this issue. Definitely filler overall. [/QUOTE]
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