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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8180927" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 45: January 1989</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: The first letter praises them for the recent improvements in formatting and artwork, including tiny details that they worked hard on, but most people wouldn't notice. Now they just want a bit more variety in the game systems covered. Since there's an equally loud contingent on the other side who want things all D&D, all the time, that continues to be a precarious needle to thread for the editors. </p><p></p><p>Rather than publishing specific letters, the rest of the column is devoted to a Q&A of the kind of questions they get over and over again. No matter how many times they answer them, they'll have to do so again in a year or so for the newbies. There are a few idiosyncratic ones I haven't seen before though. They may well implement multi-year memberships to ease bureaucracy. And if Dungeon has rejected a module, you can still send it here, or vice versa, as they have different editorial staff with different standards for what makes a good module for their target audience. Just don't forget your SASE, and don't nag us to reprint sold out issues. Neither of those are changing until the electronic era makes them moot points. </p><p></p><p></p><p></p><p>On Your Feet: Arcane Academe joins the graveyard of advice columns past, and a new challenger appears. Peter Hague decides to do a quite specific bit of DM advice on judging and scoring players in tournaments. You should remember to judge them not just on the amount of drama they produce, but how well it fits the character. This means scoring the quieter characters in the team that might otherwise be overlooked appropriately, because they were written to be played that way. Otherwise you often wind up with a group composed entirely of dominant personalities in the final round of a tournament, which has it's own problems. Not an issue I've had to deal with myself, but I can see why it would turn up repeatedly in convention spaces and need to be compensated for. So this manages to be interesting and not overly rehashed due to it's specificity, but not very useful to me personally. Maybe someday it'll matter. In the meantime, It means I look forward to seeing what other insights he has to offer, and how long he'll last in the position before giving up or being replaced in turn. </p><p></p><p></p><p></p><p>The Living City: Despite their tendency towards squishiness as you gain levels, many adventurers still have a fondness for their animal companions. So it's no surprise that a city an adventurer-heavy as Raven's Bluff would have a pet store dedicated to selling exotic animals that might be handy in a scrap or general wilderness wandering. Equally unsurprisingly, the owner is a retired mid-level adventurer with his own closely bonded companions, in this case a pair of Blink Dogs, who will use their powers quite effectively to deal with any adventurers who think they can rob him. The strong LG tendencies of both the owner and the Blink Dogs ensures all the rest of the animals are well trained and cared for, and he won't sell to anyone who seems like they'd mistreat their companions. It's all about as humane and ethical as a business like this can get. Hopefully the PC's won't ruin the place and can act like responsible customers long enough to reap the benefits.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8180927, member: 27780"] [b][u]Polyhedron Issue 45: January 1989[/u][/b] part 2/5 Letters: The first letter praises them for the recent improvements in formatting and artwork, including tiny details that they worked hard on, but most people wouldn't notice. Now they just want a bit more variety in the game systems covered. Since there's an equally loud contingent on the other side who want things all D&D, all the time, that continues to be a precarious needle to thread for the editors. Rather than publishing specific letters, the rest of the column is devoted to a Q&A of the kind of questions they get over and over again. No matter how many times they answer them, they'll have to do so again in a year or so for the newbies. There are a few idiosyncratic ones I haven't seen before though. They may well implement multi-year memberships to ease bureaucracy. And if Dungeon has rejected a module, you can still send it here, or vice versa, as they have different editorial staff with different standards for what makes a good module for their target audience. Just don't forget your SASE, and don't nag us to reprint sold out issues. Neither of those are changing until the electronic era makes them moot points. On Your Feet: Arcane Academe joins the graveyard of advice columns past, and a new challenger appears. Peter Hague decides to do a quite specific bit of DM advice on judging and scoring players in tournaments. You should remember to judge them not just on the amount of drama they produce, but how well it fits the character. This means scoring the quieter characters in the team that might otherwise be overlooked appropriately, because they were written to be played that way. Otherwise you often wind up with a group composed entirely of dominant personalities in the final round of a tournament, which has it's own problems. Not an issue I've had to deal with myself, but I can see why it would turn up repeatedly in convention spaces and need to be compensated for. So this manages to be interesting and not overly rehashed due to it's specificity, but not very useful to me personally. Maybe someday it'll matter. In the meantime, It means I look forward to seeing what other insights he has to offer, and how long he'll last in the position before giving up or being replaced in turn. The Living City: Despite their tendency towards squishiness as you gain levels, many adventurers still have a fondness for their animal companions. So it's no surprise that a city an adventurer-heavy as Raven's Bluff would have a pet store dedicated to selling exotic animals that might be handy in a scrap or general wilderness wandering. Equally unsurprisingly, the owner is a retired mid-level adventurer with his own closely bonded companions, in this case a pair of Blink Dogs, who will use their powers quite effectively to deal with any adventurers who think they can rob him. The strong LG tendencies of both the owner and the Blink Dogs ensures all the rest of the animals are well trained and cared for, and he won't sell to anyone who seems like they'd mistreat their companions. It's all about as humane and ethical as a business like this can get. Hopefully the PC's won't ruin the place and can act like responsible customers long enough to reap the benefits. [/QUOTE]
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