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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8183005" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 45: January 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Brawling in Style: In the course of pursuit of adventure, one will inevitably find oneself in a bar talking to nefarious potential sources of plot hooks. At times, this will not work out, and things will degenerate into violence. In the interests of not being banned from the establishment and having to seek out your plot hooks elsewhere, you might wish to settle the disputes in a nonlethal manner. So here's a system for brawling with improvised weapons, particularly the kind you might find in such an establishment. It all seems pretty similar too and compatible with the similar section on unarmed combat in the Complete Fighters Handbook, which is good to see. Worth bookmarking then. </p><p></p><p></p><p></p><p>Slay It Again, Sam: Since Dispel Confusion had it's remit taken by Sage Advice, detailed rules quibbling has been relatively light on the ground here, replaced by quibbling about the administration system surrounding the tournament games instead. So along with the wargaming, here's another blast from the past, as they look at exactly what it takes to stop a regenerating creature in AD&D 1e. As is often the case, a strict reading of the RAW produces results somewhat different from the way most groups actually played it at the table, especially since there are multiple different types of regeneration, each of which works slightly differently in itself. Another testament to the troubles that exception-based design and sloppy editing can cause. The kind of thing where it's definitely quicker and easier to start all over again with a new, better edited corebook than to hunt down all the different minor references and make them all fit together. Mildly irritating, and definitely not deserving of being the cover article. Mary mary quite contrary, I don't want to see how your troll limbs regrow, even if you do dress them in pretty maids outfits. </p><p></p><p></p><p></p><p>Fun In Games: Rick is feeling even more whimsical than usual, with joke magic items like the ring of protection from carrots 15' radius. Unless you're in a particularly terrifying april fool's scenario and facing Bugs Bunny, in which case it might be your only shot, this will just sit on your finger and occasionally be a nuisance at inns. The ring of toothache controlling and the ring of liquid cooling, on the other hand, seem like eminently practical inventions, especially in a world without proper dentistry. Guess that once again, the comedy articles can provide things that aren't combat focussed, but which would be valued by the NPCs far more than a +5 sword that drains levels on a natural 20. The rest of the article is even more jokey stuff involving using food items as minis, and the terrors you can subject your PC's too by doing so. Once again there is some useful stuff in here, but good god is it a slog extracting it from the cavalcade of bad jokes. Does he <em>ever</em> ease up on that?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8183005, member: 27780"] [b][u]Polyhedron Issue 45: January 1989[/u][/b] part 4/5 Brawling in Style: In the course of pursuit of adventure, one will inevitably find oneself in a bar talking to nefarious potential sources of plot hooks. At times, this will not work out, and things will degenerate into violence. In the interests of not being banned from the establishment and having to seek out your plot hooks elsewhere, you might wish to settle the disputes in a nonlethal manner. So here's a system for brawling with improvised weapons, particularly the kind you might find in such an establishment. It all seems pretty similar too and compatible with the similar section on unarmed combat in the Complete Fighters Handbook, which is good to see. Worth bookmarking then. Slay It Again, Sam: Since Dispel Confusion had it's remit taken by Sage Advice, detailed rules quibbling has been relatively light on the ground here, replaced by quibbling about the administration system surrounding the tournament games instead. So along with the wargaming, here's another blast from the past, as they look at exactly what it takes to stop a regenerating creature in AD&D 1e. As is often the case, a strict reading of the RAW produces results somewhat different from the way most groups actually played it at the table, especially since there are multiple different types of regeneration, each of which works slightly differently in itself. Another testament to the troubles that exception-based design and sloppy editing can cause. The kind of thing where it's definitely quicker and easier to start all over again with a new, better edited corebook than to hunt down all the different minor references and make them all fit together. Mildly irritating, and definitely not deserving of being the cover article. Mary mary quite contrary, I don't want to see how your troll limbs regrow, even if you do dress them in pretty maids outfits. Fun In Games: Rick is feeling even more whimsical than usual, with joke magic items like the ring of protection from carrots 15' radius. Unless you're in a particularly terrifying april fool's scenario and facing Bugs Bunny, in which case it might be your only shot, this will just sit on your finger and occasionally be a nuisance at inns. The ring of toothache controlling and the ring of liquid cooling, on the other hand, seem like eminently practical inventions, especially in a world without proper dentistry. Guess that once again, the comedy articles can provide things that aren't combat focussed, but which would be valued by the NPCs far more than a +5 sword that drains levels on a natural 20. The rest of the article is even more jokey stuff involving using food items as minis, and the terrors you can subject your PC's too by doing so. Once again there is some useful stuff in here, but good god is it a slog extracting it from the cavalcade of bad jokes. Does he [i]ever[/i] ease up on that? [/QUOTE]
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