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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8184061" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 45: January 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>New Rogues Gallery: Huh. Now here's a real turnup for the books. Palladium were regular advertisers in Dragon, but never actually got any articles published, even in their most permissive era for non TSR systems. However, here's one in Polyhedron. Erick Wujcik has done an official TMNT adventure for the RPGA, and here's the pregens from it. Say hello to the Sewer Rats, who ironically are mostly mice. Sandy, the leader, who has a quite handy set of psychic powers to give him a social edge over the others, but remains as scrupulously ethical and law-abiding as possible for a mutated mouse that lacks official human ID. Jo, the master of disguise, who acts as the face of the group and has all kinds of hammy personas in his make-up bag. Ace, the food-loving party guy who's recklessness gets everyone else into trouble. Totally bogus dude. Andy, who's a human mutated to look mouse-like rather than the other way around, and is scared the rest of the group will abandon him if they ever find out. Unlikely, since he has badass electrical powers that make him a great asset to the team. Kim, the only actual mutant rat, who delights in playing the big strong guy and calling all the others wimps. And finally, Yancy the Muskrat, the comedic coward of the group, who's actually even stronger than Kim, but good luck trying to get him to fight unless it's a real emergency. All seem very genre-appropriate, and I can easily think of multiple 80's cartoon characters that fit each archetype here. If I were presented with one of these and expected to get in character quick from reading the description, it wouldn't be too hard, which makes them a definite success at their intended use. I wonder if we'll get to see the actual adventure they appeared in in a future issue. Either way, this is definitely a pretty entertaining look at a game they haven't covered before, and quite possibly will never cover again, building characters that current D&D couldn't even come close to emulating. You can see why people would be looking elsewhere to scratch their itch for different playstyles and power options. </p><p></p><p></p><p></p><p>With both the return of an old feature and trying out a couple of new ones, this gives a nice fresh start to the new year. There's more silly elements than I'd expect for a non april issue, but they don't go so far as to ruin the experience. Let's hope they can keep that up and have another strong year. On we go to the next one then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8184061, member: 27780"] [b][u]Polyhedron Issue 45: January 1989[/u][/b][u][/u] part 5/5 New Rogues Gallery: Huh. Now here's a real turnup for the books. Palladium were regular advertisers in Dragon, but never actually got any articles published, even in their most permissive era for non TSR systems. However, here's one in Polyhedron. Erick Wujcik has done an official TMNT adventure for the RPGA, and here's the pregens from it. Say hello to the Sewer Rats, who ironically are mostly mice. Sandy, the leader, who has a quite handy set of psychic powers to give him a social edge over the others, but remains as scrupulously ethical and law-abiding as possible for a mutated mouse that lacks official human ID. Jo, the master of disguise, who acts as the face of the group and has all kinds of hammy personas in his make-up bag. Ace, the food-loving party guy who's recklessness gets everyone else into trouble. Totally bogus dude. Andy, who's a human mutated to look mouse-like rather than the other way around, and is scared the rest of the group will abandon him if they ever find out. Unlikely, since he has badass electrical powers that make him a great asset to the team. Kim, the only actual mutant rat, who delights in playing the big strong guy and calling all the others wimps. And finally, Yancy the Muskrat, the comedic coward of the group, who's actually even stronger than Kim, but good luck trying to get him to fight unless it's a real emergency. All seem very genre-appropriate, and I can easily think of multiple 80's cartoon characters that fit each archetype here. If I were presented with one of these and expected to get in character quick from reading the description, it wouldn't be too hard, which makes them a definite success at their intended use. I wonder if we'll get to see the actual adventure they appeared in in a future issue. Either way, this is definitely a pretty entertaining look at a game they haven't covered before, and quite possibly will never cover again, building characters that current D&D couldn't even come close to emulating. You can see why people would be looking elsewhere to scratch their itch for different playstyles and power options. With both the return of an old feature and trying out a couple of new ones, this gives a nice fresh start to the new year. There's more silly elements than I'd expect for a non april issue, but they don't go so far as to ruin the experience. Let's hope they can keep that up and have another strong year. On we go to the next one then. [/QUOTE]
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