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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8185545" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 15: Jan/Feb 1989</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Statement of Ownership sees Dungeon continue to grow at a fairly steady pace from 20,000 to 35,000 over the past year. They're well clear of Polyhedron now, and approaching 1/3 Dragon's circulation. Will they keep going and break half next year, or start to level off? Tune in again in 6 issues or so to find out!</p><p></p><p></p><p></p><p>The Wreck of the Shining Star: We've had a couple of sunken ship adventures that take you beneath the waves. Now we have one where the ship ran aground instead, so you don't need water-breathing magic just to access the adventure at all. This does not mean it's devoid of environmental hazards though, as it's falling apart and slippery, so you might fall through the decks into the hold below. Plus the obligatory undead haunting the place with a tragic backstory that you'll probably never find out about, because you're a bunch of wandering psychopaths who attack on sight instead of trying to find out if there's a peaceful way to free them from their eternal torment. So this is another one very much written to entertain people merely reading the magazine and not actually using most of the modules. Maybe the PC's will do something that makes all the extra historical depth useful, but if not, this'll be a fairly short set of encounters. Very 2eish indeed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8185545, member: 27780"] [b][u]Dungeon Issue 15: Jan/Feb 1989[/u][/b] part 2/5 The Statement of Ownership sees Dungeon continue to grow at a fairly steady pace from 20,000 to 35,000 over the past year. They're well clear of Polyhedron now, and approaching 1/3 Dragon's circulation. Will they keep going and break half next year, or start to level off? Tune in again in 6 issues or so to find out! The Wreck of the Shining Star: We've had a couple of sunken ship adventures that take you beneath the waves. Now we have one where the ship ran aground instead, so you don't need water-breathing magic just to access the adventure at all. This does not mean it's devoid of environmental hazards though, as it's falling apart and slippery, so you might fall through the decks into the hold below. Plus the obligatory undead haunting the place with a tragic backstory that you'll probably never find out about, because you're a bunch of wandering psychopaths who attack on sight instead of trying to find out if there's a peaceful way to free them from their eternal torment. So this is another one very much written to entertain people merely reading the magazine and not actually using most of the modules. Maybe the PC's will do something that makes all the extra historical depth useful, but if not, this'll be a fairly short set of encounters. Very 2eish indeed. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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