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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8190458" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 46: March 1989</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Living City pt 2: The second location this issue is also a multipurpose venue heavily tied in with the city being a coastal one. Embrol Sludge's Eatery and Shell Shoppe uses all the parts of the mollusks they catch to create rather good shell and pearl-centric jewellery. Due to their rather unfortunate surname, they don't get nearly the sales they deserve, but they persist nonetheless and are gradually increasing their loyal repeat clientele through quality of goods and friendly service. Once again, there's plenty of focus on what precautions they've taken if the PC's try to attack or rob them, and what treasure you can score if you do succeed. But there's also even more attention paid to the relationships and histories of the characters, giving them ongoing plotlines that the PC's can get involved in one way or another. Particularly interesting is a secret interracial love triangle that seems likely to blow up dramatically at some point. There's a fair bit of whimsy and humour here to keep in in theme with the issue, but this is still fully usable and properly thought out in terms of design. They're obviously getting plenty of good submissions to choose from at this point.</p><p></p><p></p><p></p><p>Birds of a Feather: After a couple of very specific setting-building articles, here's one of those generic ones that shows up every few years. If you don't have a gaming group, and suck at converting people who don't roleplay at all into the hobby, how do you find someone to play with? Obviously if you were reading this back in the day you were a member of the RPGA, so putting in a classified ad here is a good place to start. But you can find people gaming in the strangest places. Check the bulletin boards in shops, universities, social clubs, even ones devoted to other topics. You never know when their interests might cross over and you'll spot someone else who's also looking for the same thing. Definitely an area where it's got a lot quicker and easier over the years as the internet let you search for and communicate with people anywhere in the world without all the tedious and sometimes expensive legwork. This all feels very dated. The steps after you make contact still seem all too relevant though. Before actually making a decision on if you'll become a group, discuss what kind of game you want to play, when, where and how often, and don't forget to discuss the food/drink arrangements, because it's better to back out politely at that stage rather than making commitments you can't keep, and a surprising number of relationships fall apart over such seemingly trivial things. Nothing I haven't heard before, but it's necessary to go over the basics every now and then, especially if you want to attract and retain new readers.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8190458, member: 27780"] [b][u]Polyhedron Issue 46: March 1989[/u][/b] part 3/5 The Living City pt 2: The second location this issue is also a multipurpose venue heavily tied in with the city being a coastal one. Embrol Sludge's Eatery and Shell Shoppe uses all the parts of the mollusks they catch to create rather good shell and pearl-centric jewellery. Due to their rather unfortunate surname, they don't get nearly the sales they deserve, but they persist nonetheless and are gradually increasing their loyal repeat clientele through quality of goods and friendly service. Once again, there's plenty of focus on what precautions they've taken if the PC's try to attack or rob them, and what treasure you can score if you do succeed. But there's also even more attention paid to the relationships and histories of the characters, giving them ongoing plotlines that the PC's can get involved in one way or another. Particularly interesting is a secret interracial love triangle that seems likely to blow up dramatically at some point. There's a fair bit of whimsy and humour here to keep in in theme with the issue, but this is still fully usable and properly thought out in terms of design. They're obviously getting plenty of good submissions to choose from at this point. Birds of a Feather: After a couple of very specific setting-building articles, here's one of those generic ones that shows up every few years. If you don't have a gaming group, and suck at converting people who don't roleplay at all into the hobby, how do you find someone to play with? Obviously if you were reading this back in the day you were a member of the RPGA, so putting in a classified ad here is a good place to start. But you can find people gaming in the strangest places. Check the bulletin boards in shops, universities, social clubs, even ones devoted to other topics. You never know when their interests might cross over and you'll spot someone else who's also looking for the same thing. Definitely an area where it's got a lot quicker and easier over the years as the internet let you search for and communicate with people anywhere in the world without all the tedious and sometimes expensive legwork. This all feels very dated. The steps after you make contact still seem all too relevant though. Before actually making a decision on if you'll become a group, discuss what kind of game you want to play, when, where and how often, and don't forget to discuss the food/drink arrangements, because it's better to back out politely at that stage rather than making commitments you can't keep, and a surprising number of relationships fall apart over such seemingly trivial things. Nothing I haven't heard before, but it's necessary to go over the basics every now and then, especially if you want to attract and retain new readers. [/QUOTE]
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