Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8191184" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 46: March 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Bureaucrat: :sighs heavily: Why is it that the only time we see new classes in here is when they do joke issues? It's like they're actively mocking not only the subject of the new classes, but those players who persistently desire new crunchy stuff to play with. So here's the bureaucrat, an individually underpowered but collectively terrifying class that are definitely not functional as PC's, but I'm sure you can find a reason to use them as a DM. After all, in any society larger than a monkeysphere, middle managers will inevitably appear, and once they do, they'll take steps to ensure their position remains secure and properly compensated even if they don't actually do that much themselves. Exterminating them might be a pleasant fantasy, but it rarely goes well. This is the kind of parodic riffing on a real world thing that exaggerates for comical effect, but very little of it is actually false. It's decent enough on a writing level. On a mechanical level it could definitely have been a lot better though, as they've done joke classes that are also usable in a serious fashion before. I guess that proves that the writer isn't a part of the thing he's parodying, because otherwise they'd never have let that kind of imprecision get through into the final product. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Playing Illusions: We take a break from the joke articles once again for a revival of this old canard. The adjudication of exactly what you can and can't do with illusions varies enormously from table to table, especially in these older editions where the writing isn't so clear and precise. Here's yet another writer's take on how they should work. Unsurprisingly, the low level spells that only affect a few senses are by far the easiest to spot something's wrong with and make that disbelief roll. Complex things composed of lots of smaller things push the boundaries of what counts as a single object Creating things you haven't experienced personally also makes the illusions considerably weaker and easier to see through. If they don't see through them though, the psychosomatic effects are quite capable of actually killing you, not just knocking you out with nonlethal damage that goes away after the scene is over. Neither the strictest or the most lenient interpretation I've seen, and a pretty boring read, particularly as it contrasts very sharply with the rest of this issue's content. Definitely one of those repeated topics that just gets more tiresome every time it repeats, unlike the more inventive ones like new classes, monsters and spells, which have a much larger amount of room to explore before running out of new combinations of flavour material and crunchy stuff.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8191184, member: 27780"] [b][u]Polyhedron Issue 46: March 1989[/u][/b] part 4/5 The Bureaucrat: :sighs heavily: Why is it that the only time we see new classes in here is when they do joke issues? It's like they're actively mocking not only the subject of the new classes, but those players who persistently desire new crunchy stuff to play with. So here's the bureaucrat, an individually underpowered but collectively terrifying class that are definitely not functional as PC's, but I'm sure you can find a reason to use them as a DM. After all, in any society larger than a monkeysphere, middle managers will inevitably appear, and once they do, they'll take steps to ensure their position remains secure and properly compensated even if they don't actually do that much themselves. Exterminating them might be a pleasant fantasy, but it rarely goes well. This is the kind of parodic riffing on a real world thing that exaggerates for comical effect, but very little of it is actually false. It's decent enough on a writing level. On a mechanical level it could definitely have been a lot better though, as they've done joke classes that are also usable in a serious fashion before. I guess that proves that the writer isn't a part of the thing he's parodying, because otherwise they'd never have let that kind of imprecision get through into the final product. :) Playing Illusions: We take a break from the joke articles once again for a revival of this old canard. The adjudication of exactly what you can and can't do with illusions varies enormously from table to table, especially in these older editions where the writing isn't so clear and precise. Here's yet another writer's take on how they should work. Unsurprisingly, the low level spells that only affect a few senses are by far the easiest to spot something's wrong with and make that disbelief roll. Complex things composed of lots of smaller things push the boundaries of what counts as a single object Creating things you haven't experienced personally also makes the illusions considerably weaker and easier to see through. If they don't see through them though, the psychosomatic effects are quite capable of actually killing you, not just knocking you out with nonlethal damage that goes away after the scene is over. Neither the strictest or the most lenient interpretation I've seen, and a pretty boring read, particularly as it contrasts very sharply with the rest of this issue's content. Definitely one of those repeated topics that just gets more tiresome every time it repeats, unlike the more inventive ones like new classes, monsters and spells, which have a much larger amount of room to explore before running out of new combinations of flavour material and crunchy stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top