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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8191864" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 46: March 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Caption Contest: One competition has come to an end, so they start up another one to keep engagement up. Your basic one-panel newspaper gag where they give you an image and the best caption submitted for it will get printed in a future issue. Nothing particularly ambitious, but then again, they kinda fell flat on their face with the last one. Hopefully people won't be so intimidated by putting in their two cents on this idea, and repeated little contests will get them better primed for the next time they try a big one like the membership drives. </p><p></p><p></p><p></p><p>Some very good Living City work in here, but the humour stuff doesn't really hit the mark for me, and the behind the scenes struggles are a definite downer. They may have improved things from a few years ago, but there's still a lot of work to be done, especially when contrasted to their two larger and higher budget periodicals. So once again let's hop over and see how Dungeon fares, and if they'll be doing any irritatingly goofy april fool adventures hardly anyone will actually ever play this issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8191864, member: 27780"] [b][u]Polyhedron Issue 46: March 1989[/u][/b] part 5/5 Caption Contest: One competition has come to an end, so they start up another one to keep engagement up. Your basic one-panel newspaper gag where they give you an image and the best caption submitted for it will get printed in a future issue. Nothing particularly ambitious, but then again, they kinda fell flat on their face with the last one. Hopefully people won't be so intimidated by putting in their two cents on this idea, and repeated little contests will get them better primed for the next time they try a big one like the membership drives. Some very good Living City work in here, but the humour stuff doesn't really hit the mark for me, and the behind the scenes struggles are a definite downer. They may have improved things from a few years ago, but there's still a lot of work to be done, especially when contrasted to their two larger and higher budget periodicals. So once again let's hop over and see how Dungeon fares, and if they'll be doing any irritatingly goofy april fool adventures hardly anyone will actually ever play this issue. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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