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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8193098" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 16: Mar/Apr 1989</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. That green dragon needs to go on a bit of a diet. I don't see it gliding through the forest in a surprisingly stealthy way for it's size the way they're supposed too. Let's see if proper attention is paid to monster size vs their surroundings inside, or rigorous mathematics will be going out the window in favour of focus on story this issue.</p><p></p><p></p><p></p><p>Editorial: AD&D 2e is finally arriving. However, it'll be a couple of months before all the new corebooks are out, and even longer before they're running mostly 2e adventures. Barbara confirms that Dungeon will have the same kind of slow transition as Dragon due to the quantity of already submitted material they want to publish, and the time it'll take for the new rules to percolate through the playerbase. It's not as if they're that different anyway, so you can mix and match the two as you please. Given that it wasn't until 1993 that Dragon really started taking advantage of the new technology like kits. priest spheres and point-buy thief skills that really increase how much you can customise your characters, I'm pretty sure that we'll be seeing 1eisms linger even longer than she suspected when writing this. Still, better that than losing a big chunk of your readers (and just as importantly, your freelance writers) due to edition wars. Another of those reminders how relatively low-key this edition change was compared to the big lead-ups full of teasers and abrupt dropping of any coverage of the previous ones afterwards all the WotC editions will have. It was a different era and office culture.</p><p></p><p></p><p></p><p>Letters: The first letter is one complaining about the 1st level meatgrinder problem. It's so hard to write adventures that get you over the hump that are challenging and interesting but not too lethal. Yeah, this is kinda baked into the system. Either move to another one with drama points and whatnot, or generate multiple characters per player and expect some of them to not make it through the initial session. It's all about managing expectations. </p><p></p><p>Second wants to know about age restrictions on submitting modules. If you can write well enough, they'll happily accept child labor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> In fact, more than half of their submissions are by high-schoolers and uni students. Roleplaying is very much a young hobby at this point and they'd lose a lot by excluding their ideas. </p><p></p><p>Third is a defence of their shorter and more whimsical adventures. The setting heavy ones but combat light ones are particularly reusable. Don't underestimate their usefulness. </p><p></p><p>Finally, more praise of their intellectually challenging adventures, plus an inquiry about how much they pay contributors. 4 cents per word, an amount that has barely changed for low-end writers since then despite inflation. and that's when they're not asking you to do it for "exposure", which is increasingly common on the internet. It's a hard life trying to make a living off creativity.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8193098, member: 27780"] [b][u]Dungeon Issue 16: Mar/Apr 1989[/u][/b] part 1/5 68 pages. That green dragon needs to go on a bit of a diet. I don't see it gliding through the forest in a surprisingly stealthy way for it's size the way they're supposed too. Let's see if proper attention is paid to monster size vs their surroundings inside, or rigorous mathematics will be going out the window in favour of focus on story this issue. Editorial: AD&D 2e is finally arriving. However, it'll be a couple of months before all the new corebooks are out, and even longer before they're running mostly 2e adventures. Barbara confirms that Dungeon will have the same kind of slow transition as Dragon due to the quantity of already submitted material they want to publish, and the time it'll take for the new rules to percolate through the playerbase. It's not as if they're that different anyway, so you can mix and match the two as you please. Given that it wasn't until 1993 that Dragon really started taking advantage of the new technology like kits. priest spheres and point-buy thief skills that really increase how much you can customise your characters, I'm pretty sure that we'll be seeing 1eisms linger even longer than she suspected when writing this. Still, better that than losing a big chunk of your readers (and just as importantly, your freelance writers) due to edition wars. Another of those reminders how relatively low-key this edition change was compared to the big lead-ups full of teasers and abrupt dropping of any coverage of the previous ones afterwards all the WotC editions will have. It was a different era and office culture. Letters: The first letter is one complaining about the 1st level meatgrinder problem. It's so hard to write adventures that get you over the hump that are challenging and interesting but not too lethal. Yeah, this is kinda baked into the system. Either move to another one with drama points and whatnot, or generate multiple characters per player and expect some of them to not make it through the initial session. It's all about managing expectations. Second wants to know about age restrictions on submitting modules. If you can write well enough, they'll happily accept child labor. :p In fact, more than half of their submissions are by high-schoolers and uni students. Roleplaying is very much a young hobby at this point and they'd lose a lot by excluding their ideas. Third is a defence of their shorter and more whimsical adventures. The setting heavy ones but combat light ones are particularly reusable. Don't underestimate their usefulness. Finally, more praise of their intellectually challenging adventures, plus an inquiry about how much they pay contributors. 4 cents per word, an amount that has barely changed for low-end writers since then despite inflation. and that's when they're not asking you to do it for "exposure", which is increasingly common on the internet. It's a hard life trying to make a living off creativity. [/QUOTE]
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