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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8194242" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 16: Mar/Apr 1989</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Palace in the Sky: A second sky island adventure so soon? Underwater ones I can understand, as there's vast untapped reserves there, but this is a little more surprising. Still, there's plenty of different flying creatures, so they manage to make the specifics different as well. The one in issue 9 spent half it's runtime on a lengthy bit of wilderness exploration beforehand, while this gets you straight up there with just a brief table of wandering monsters on the way, and has a longer pagecount to boot. Some cloud giants have been coming down from their mobile island and raiding the villages near wherever the PC's are. Do you have what it takes to get up there and dissuade them by force, sneakiness or negotiation? Like the Fog Giant adventure in issue 6, this could easily be incorporated into the GDQ series if you're that way inclined. Also like those, trying a frontal assault at the recommended level is very unlikely to be successful, as they have a big edge in both strength and manoeuvrability, (just opening the doors is a challenge for human-sized adventurers!) and plenty of giant sized pets to keep the variety of things you'll face up. You'd better use your brain and prepare appropriate spells if you don't want to be thrown half a mile down to the ground and take that capped out 20d6 damage. It's actually bigger than those modules as well, so if you are combining them, it definitely fits in at the end, after the fire giants and before you head down into the underdark. Now we just need a reason the normally good storm giants would also sign up with the drow to get the full set for our mega-adventure path.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8194242, member: 27780"] [b][u]Dungeon Issue 16: Mar/Apr 1989[/u][/b] part 2/5 Palace in the Sky: A second sky island adventure so soon? Underwater ones I can understand, as there's vast untapped reserves there, but this is a little more surprising. Still, there's plenty of different flying creatures, so they manage to make the specifics different as well. The one in issue 9 spent half it's runtime on a lengthy bit of wilderness exploration beforehand, while this gets you straight up there with just a brief table of wandering monsters on the way, and has a longer pagecount to boot. Some cloud giants have been coming down from their mobile island and raiding the villages near wherever the PC's are. Do you have what it takes to get up there and dissuade them by force, sneakiness or negotiation? Like the Fog Giant adventure in issue 6, this could easily be incorporated into the GDQ series if you're that way inclined. Also like those, trying a frontal assault at the recommended level is very unlikely to be successful, as they have a big edge in both strength and manoeuvrability, (just opening the doors is a challenge for human-sized adventurers!) and plenty of giant sized pets to keep the variety of things you'll face up. You'd better use your brain and prepare appropriate spells if you don't want to be thrown half a mile down to the ground and take that capped out 20d6 damage. It's actually bigger than those modules as well, so if you are combining them, it definitely fits in at the end, after the fire giants and before you head down into the underdark. Now we just need a reason the normally good storm giants would also sign up with the drow to get the full set for our mega-adventure path. [/QUOTE]
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