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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8196412" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 16: Mar/Apr 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Necropolis: Nigel Findley goes back to treading on the darker side of things. The dead have risen and they're roaming the village at night! The people are terrified! The problem is probably rooted in the necropolis, filled with the graves of soldiers who died in a big battle centuries ago. Who would keep a thing like that around in a D&D world where the undead are a well-known problem instead of cremating them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Oh well, no crying over buried corpses now. Better get down there and deal with them. The result turns out to be a little more complex than a basic hack-and-slash dungeon, with interesting prerequisites for laying the dead to rest without fighting them that will challenge the PC's intellectually. (although if they're high enough level the straightforward violent approach will work as well) Short, but with a decent amount of twists and depth for it's size, he's once again proving his worth to the world of roleplaying in spades. It's definitely a shame that he died too soon.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8196412, member: 27780"] [b][u]Dungeon Issue 16: Mar/Apr 1989[/u][/b] part 4/5 Necropolis: Nigel Findley goes back to treading on the darker side of things. The dead have risen and they're roaming the village at night! The people are terrified! The problem is probably rooted in the necropolis, filled with the graves of soldiers who died in a big battle centuries ago. Who would keep a thing like that around in a D&D world where the undead are a well-known problem instead of cremating them? :p Oh well, no crying over buried corpses now. Better get down there and deal with them. The result turns out to be a little more complex than a basic hack-and-slash dungeon, with interesting prerequisites for laying the dead to rest without fighting them that will challenge the PC's intellectually. (although if they're high enough level the straightforward violent approach will work as well) Short, but with a decent amount of twists and depth for it's size, he's once again proving his worth to the world of roleplaying in spades. It's definitely a shame that he died too soon. [/QUOTE]
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