Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8198037" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 47: May 1989</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Tiger-men with chakrams! Do they roar or go ulalalalala when they throw them? Does it really matter, as that's merely flavour material that doesn't affect their statistics. Still, this once again shows how you can make something surprising and interesting by combining two familiar elements that don't obviously go together. Let's see what ingredients they've put into the big melting pot of gaming influences this time around. </p><p></p><p></p><p></p><p>On Your Feet: This column returns to the topic of proper timekeeping. This is particularly important in tournaments, where you have to keep things moving if you want to finish the module before your slot is over. Equally important, however, is making sure time in game feels like the time that's actually passing. In a game where combat rounds are a matter of seconds, yet the lethality of the game is such that battles rarely get beyond a few of them, you aren't going to be seeing reinforcements until well after the fight is over even if they're only a few rooms away, let alone a police response that'd take 10-15 minutes to drive there if they scrambled straight away. Yup, this is one I've encountered personally as well. The kind of GM who gives their guards/law enforcement unrealistic powers of perception, enthusiasm and competence whenever the PC's step outside the bounds of the plot, which is more jarring than the obviously fantastical elements. If I can change the world and make a difference to my life's course with my decisions even less in the game than I can in the real world, why the hell am I playing in the first place? It's a common problem even with long-running GM's. You've got to know which rules are important and which are merely guidelines, and if you get them mixed up, both in reality and in game, you'll have to deal with no end of grief. A good lesson to be reminded of. </p><p></p><p></p><p></p><p>Notes From HQ: The weather is warming up, and so is the frequency of conventions. So once again its time for them to give some advice about how to best participate in them, and their plans to make this year their biggest and best yet. So send in your adventure ideas now! We need lots of them. Don't get in a huff if they get assigned to a smaller convention rather than Gen Con, there's only space for so many in even the largest, plus they don't want to repeat themes within the same convention if they get multiple good adventures of similar types. If your adventure is well-received enough, it might even get republished in polyhedron, dungeon, or if you're extremely lucky, as an official module. (Although looking at the ones that actually achieved that feat, it's as much about nepotism as writing quality. ) Another reminder of the complicated logistics chain that they have to co-ordinate behind the scenes to keep all this running, and the compromises that need to be made in the process. It's not easy, and only becomes trickier the more they scale up. Do you have what it takes to take a turn on the sausage-making machine and consume the output knowing what goes into it? Let's hope at least a few more people have the stomach to join in and stick with it this year.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8198037, member: 27780"] [b][u]Polyhedron Issue 47: May 1989[/u][/b] part 1/5 32 pages. Tiger-men with chakrams! Do they roar or go ulalalalala when they throw them? Does it really matter, as that's merely flavour material that doesn't affect their statistics. Still, this once again shows how you can make something surprising and interesting by combining two familiar elements that don't obviously go together. Let's see what ingredients they've put into the big melting pot of gaming influences this time around. On Your Feet: This column returns to the topic of proper timekeeping. This is particularly important in tournaments, where you have to keep things moving if you want to finish the module before your slot is over. Equally important, however, is making sure time in game feels like the time that's actually passing. In a game where combat rounds are a matter of seconds, yet the lethality of the game is such that battles rarely get beyond a few of them, you aren't going to be seeing reinforcements until well after the fight is over even if they're only a few rooms away, let alone a police response that'd take 10-15 minutes to drive there if they scrambled straight away. Yup, this is one I've encountered personally as well. The kind of GM who gives their guards/law enforcement unrealistic powers of perception, enthusiasm and competence whenever the PC's step outside the bounds of the plot, which is more jarring than the obviously fantastical elements. If I can change the world and make a difference to my life's course with my decisions even less in the game than I can in the real world, why the hell am I playing in the first place? It's a common problem even with long-running GM's. You've got to know which rules are important and which are merely guidelines, and if you get them mixed up, both in reality and in game, you'll have to deal with no end of grief. A good lesson to be reminded of. Notes From HQ: The weather is warming up, and so is the frequency of conventions. So once again its time for them to give some advice about how to best participate in them, and their plans to make this year their biggest and best yet. So send in your adventure ideas now! We need lots of them. Don't get in a huff if they get assigned to a smaller convention rather than Gen Con, there's only space for so many in even the largest, plus they don't want to repeat themes within the same convention if they get multiple good adventures of similar types. If your adventure is well-received enough, it might even get republished in polyhedron, dungeon, or if you're extremely lucky, as an official module. (Although looking at the ones that actually achieved that feat, it's as much about nepotism as writing quality. ) Another reminder of the complicated logistics chain that they have to co-ordinate behind the scenes to keep all this running, and the compromises that need to be made in the process. It's not easy, and only becomes trickier the more they scale up. Do you have what it takes to take a turn on the sausage-making machine and consume the output knowing what goes into it? Let's hope at least a few more people have the stomach to join in and stick with it this year. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top