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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8203873" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 17: May/Jun 1989</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Hunt in Great Allindel: In sharp contrast with the previous adventure, here's a mostly overland one where the enemies are active and intelligent, and time is of the essence if you want to save the day. An Illithid and it's goblinoid minions have taken over an elven forest and their numbers are rapidly dropping as it satisfies it's cranial hungers on the captives. You need to find your way through the forest ASAP if you want to save them. Unfortunately, it's magical defences are still partially active, and do their best to confuse and misdirect both anyone trying to get in, and the goblinoids trying to patrol their new holdings. Plus the new owner uses his own magical and psionic powers to do more than a little misdirecting and mindfucking of his own. This is one you definitely won't be able to do a little at a time, leave to recharge and then come back. Once they know you're there, they'll pursue you through the shifting forest and alert the others, and if it looks like you're winning too badly, they'll retreat if you don't press the attack, leaving you with an empty forest and only a small fraction of the XP and treasure you could have netted. So there's stakes other than complete failure, and you're very unlikely to get a perfect score even if you do win unless you figure out the trick to bypassing the forest's misdirection straight away. This all seems like a pretty intriguing challenge that you could run multiple groups through and get very different results each time. It definitely wins my approval, and that's not the mind-control talking, honest!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8203873, member: 27780"] [b][u]Dungeon Issue 17: May/Jun 1989[/u][/b] part 3/5 The Hunt in Great Allindel: In sharp contrast with the previous adventure, here's a mostly overland one where the enemies are active and intelligent, and time is of the essence if you want to save the day. An Illithid and it's goblinoid minions have taken over an elven forest and their numbers are rapidly dropping as it satisfies it's cranial hungers on the captives. You need to find your way through the forest ASAP if you want to save them. Unfortunately, it's magical defences are still partially active, and do their best to confuse and misdirect both anyone trying to get in, and the goblinoids trying to patrol their new holdings. Plus the new owner uses his own magical and psionic powers to do more than a little misdirecting and mindfucking of his own. This is one you definitely won't be able to do a little at a time, leave to recharge and then come back. Once they know you're there, they'll pursue you through the shifting forest and alert the others, and if it looks like you're winning too badly, they'll retreat if you don't press the attack, leaving you with an empty forest and only a small fraction of the XP and treasure you could have netted. So there's stakes other than complete failure, and you're very unlikely to get a perfect score even if you do win unless you figure out the trick to bypassing the forest's misdirection straight away. This all seems like a pretty intriguing challenge that you could run multiple groups through and get very different results each time. It definitely wins my approval, and that's not the mind-control talking, honest! [/QUOTE]
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